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Displaying 1 - 20  of 21 (Bibliography: WIKINDX Master Bibliography)
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Badcock, N. A., Preece, K. A., de Wit, B., Glenn, K., Fieder, N., & Thie, J., et al. (2015). Validation of the Emotiv EPOC EEG system for research quality auditory event-related potentials in children. PeerJ, 3(e907).   
Last edited by: Mark Grimshaw-Aagaard 02/11/2016, 16:31
Bradley, M. M., & Lang, P. J. (2000). Affective reactions to acoustic stimuli. Psychophysiology, 37, 204–215.   
Added by: Mark Grimshaw-Aagaard 19/05/2014, 08:30
Econtact! 14.2: Biotechnological performance practice. (2012). Retrieved April 3, 2014, from http://cec.sonus.ca/econtact/14_2/index.html   
Added by: Mark Grimshaw-Aagaard 03/04/2014, 08:46
Fairclough, S. H. 2007, Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.   
Last edited by: Mark Grimshaw-Aagaard 14/01/2010, 09:45
Garner, T., & Grimshaw, M. 2013, July 22–26, Psychophysiological assessment of fear experience in response to sound during computer video gameplay. Paper presented at IADIS International Conference Interfaces and Human Computer Interaction, Prague.   
Last edited by: Mark Grimshaw-Aagaard 22/10/2013, 07:13
Garner, T. A., & Grimshaw, M. (2013). The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems. IADIS International Journal on WWW/Internet, 11(2). Retrieved February 5, 2014, from http://www.iadisportal. ... i/papers/2013112106.pdf   
Added by: Mark Grimshaw-Aagaard 05/02/2014, 14:02
Garner, T. A. (2016). From sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games. In K. Karpouzis & G. N. Yannakakis (Eds), Emotion in Games Vol. 4, (pp. 197–214). Berlin: Springer.   
Added by: Mark Grimshaw-Aagaard 08/11/2016, 09:37
Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 16/05/2014, 10:08
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Last edited by: Deleted user 31/07/2009, 16:58
Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 25/10/2015, 08:13
Grimshaw, M., & Walther-Hansen, M. 2015, October 7–9, The sound of the smell of my shoes. Paper presented at The 10th Audio Mostly Conference, Thessaloniki.   
Last edited by: Mark Grimshaw-Aagaard 04/11/2015, 11:46
Liu, Y., Sourina, O., & Nguyen, M. K. (2011). Real-time EEG-based emotion recognition and its applications. In M. L. Gavrilova, C. J. K. Tan, A. Sourin & O. Sourina (Eds), Transactions on Computational Science: Special Issue on Cyberworlds Vol. XII, (pp. 256–277). Berlin: Springer.   
Last edited by: Mark Grimshaw-Aagaard 23/04/2014, 08:09
Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 264–285). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 14/07/2011, 09:33
Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers, 22(5), 336–343.   
Last edited by: Mark Grimshaw-Aagaard 05/03/2011, 09:13
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.   
Last edited by: Deleted user 31/07/2009, 16:50
Niazi, A. M. 2011. Effect of music tempo in first-person shooter on arousal and aggression. Netherlands: Department of Electrical Engineering, Mathematics & Computer Science, University of Twente.   
Added by: Mark Grimshaw-Aagaard 30/03/2014, 18:17
Purwins, H., Treder, M., Sturm, I., Miklody, D., & Blankertz, B. 2011, May 7–12, EEG alpha band power and immersion into music. Paper presented at Conference on Human Factors in Computing Systems.   
Last edited by: Mark Grimshaw-Aagaard 07/10/2015, 15:54
Tajadura-Jimenez, A., Larsson, P., Väljamäe, A., Västfjäll, D., & Kleiner, M. (2010). When room size matters: Auditory space influences on emotional response to sounds. Emotion, 10, 416–422.   
Last edited by: Mark Grimshaw-Aagaard 20/05/2014, 03:53
Västfjäll, D. (2012). Emotional reactions to sounds without meaning. Psychology, 3(8), 606–609.   
Added by: Mark Grimshaw-Aagaard 19/05/2014, 08:25
Vialatte, F. B., Dauwels, J., Musha, T., & Cichocki, A. (2012). Audio representations of multi-channel EEG: A new tool for diagnosis of brain disorders. American Journal of Neurodegenerative Disease, 1(3), 292–304.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2018, 13:12
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)