Sound Research WIKINDX

List Resources

Displaying 1 - 20 of 21 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by:

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Badcock, N. A., Preece, K. A., de Wit, B., Glenn, K., Fieder, N., & Thie, J., et al.. (2015). Validation of the Emotiv EPOC EEG system for research quality auditory event-related potentials in children. PeerJ, 3(e907).  
Last edited by: Mark Grimshaw-Aagaard 11/2/16, 4:31 PM
Bradley, M. M., & Lang, P. J. (2000). Affective reactions to acoustic stimuli. Psychophysiology, 37, 204–215.  
Added by: Mark Grimshaw-Aagaard 5/19/14, 8:30 AM
Econtact! 14.2 Biotechnological performance practice. (2012). Retrieved April 3, 2014, from http://cec.sonus.ca/econtact/14_2/index.html  
Added by: Mark Grimshaw-Aagaard 4/3/14, 8:46 AM
Fairclough, S. H. 2007, Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.  
Last edited by: Mark Grimshaw-Aagaard 1/14/10, 9:45 AM
Garner, T., & Grimshaw, M. 2013, July 22–26, Psychophysiological assessment of fear experience in response to sound during computer video gameplay. Paper presented at IADIS International Conference Interfaces and Human Computer Interaction, Prague.  
Last edited by: Mark Grimshaw-Aagaard 10/22/13, 7:13 AM
Garner, T. A., & Grimshaw, M. (2013). The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems. IADIS International Journal on WWW/Internet, 11(2). Retrieved February 5, 2014, from http://www.iadisportal. ... i/papers/2013112106.pdf  
Added by: Mark Grimshaw-Aagaard 2/5/14, 2:02 PM
Garner, T. A. (2016). From sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games. In K. Karpouzis & G. N. Yannakakis (Eds), Emotion in Games Vol. 4, (pp. 197–214). Berlin: Springer.  
Added by: Mark Grimshaw-Aagaard 11/8/16, 9:37 AM
Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 5/16/14, 10:08 AM
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Last edited by: Mark Grimshaw-Aagaard 7/31/09, 4:58 PM
Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 10/25/15, 8:13 AM
Grimshaw, M., & Walther-Hansen, M. 2015, October 7–9, The sound of the smell of my shoes. Paper presented at The 10th Audio Mostly Conference, Thessaloniki.  
Last edited by: Mark Grimshaw-Aagaard 11/4/15, 11:46 AM
Liu, Y., Sourina, O., & Nguyen, M. K. (2011). Real-time EEG-based emotion recognition and its applications. In M. L. Gavrilova, C. J. K. Tan, A. Sourin & O. Sourina (Eds), Transactions on Computational Science: Special Issue on Cyberworlds Vol. XII, (pp. 256–277). Berlin: Springer.  
Last edited by: Mark Grimshaw-Aagaard 4/23/14, 8:09 AM
Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 264–285). Hershey (PA): IGI.  
Added by: Mark Grimshaw-Aagaard 7/14/11, 9:33 AM
Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers, 22(5), 336–343.  
Last edited by: Mark Grimshaw-Aagaard 3/5/11, 9:13 AM
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.  
Last edited by: Mark Grimshaw-Aagaard 7/31/09, 4:50 PM
Niazi, A. M. 2011. Effect of music tempo in first-person shooter on arousal and aggression. Netherlands: Department of Electrical Engineering, Mathematics & Computer Science, University of Twente.  
Added by: Mark Grimshaw-Aagaard 3/30/14, 6:17 PM
Purwins, H., Treder, M., Sturm, I., Miklody, D., & Blankertz, B. 2011, May 7–12, EEG alpha band power and immersion into music. Paper presented at Conference on Human Factors in Computing Systems.  
Last edited by: Mark Grimshaw-Aagaard 10/7/15, 3:54 PM
Tajadura-Jimenez, A., Larsson, P., Väljamäe, A., Västfjäll, D., & Kleiner, M. (2010). When room size matters: Auditory space influences on emotional response to sounds. Emotion, 10, 416–422.  
Last edited by: Mark Grimshaw-Aagaard 5/20/14, 3:53 AM
Västfjäll, D. (2012). Emotional reactions to sounds without meaning. Psychology, 3(8), 606–609.  
Added by: Mark Grimshaw-Aagaard 5/19/14, 8:25 AM
Vialatte, F. B., Dauwels, J., Musha, T., & Cichocki, A. (2012). Audio representations of multi-channel EEG: A new tool for diagnosis of brain disorders. American Journal of Neurodegenerative Disease, 1(3), 292–304.  
Last edited by: Mark Grimshaw-Aagaard 1/11/18, 1:12 PM
1 - 20  |  21 - 21
WIKINDX 6.6.8 | Total resources: 1185 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)