Tinwell, A., Grimshaw, M., & Abdel Nabi, D. The effect of onset asynchrony in audio visual speech and the uncanny valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110. |
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Last edited by: Mark Grimshaw-Aagaard 10/10/2015, 17:33 |
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Tinwell, A., Grimshaw, M., & Abdel Nabi, D. 2011, October 9–12, Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. Paper presented at ACII 2011 Part II, Memphis Tennessee. |
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Last edited by: Mark Grimshaw-Aagaard 28/05/2013, 16:14 |
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Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2015). The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110. |
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Last edited by: Mark Grimshaw-Aagaard 11/03/2016, 09:23 |
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Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2014). The uncanny valley and nonverbal communication in virtual characters. In J. Tanenbaum, M. Seif El-Nasr & M. Nixon (Eds), Nonverbal Communication in Virtual Worlds: Understanding and Designing Epressive Characters (pp. 325–341). ETC Press. |
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Added by: Mark Grimshaw-Aagaard 08/02/2014, 12:21 |
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Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming and Virtual Worlds, 2(1), 3–25. |
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Last edited by: Mark Grimshaw-Aagaard 29/06/2010, 03:29 |
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Tinwell, A., Grimshaw, M., & Williams, A. (2011). The Uncanny Wall. International Journal of Arts and Technology, 4(3), 326–341. |
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Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 08:19 |
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Tinwell, A., Grimshaw, M., & Williams, A. (2011). Uncanny speech. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 213–234). Hershey (PA): IGI. |
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Added by: Mark Grimshaw-Aagaard 14/07/2011, 09:30 |
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Tinwell, A. 2009, July 19–24, Uncanny as usability obstacle. Paper presented at Online Communities and Social Computing, Berlin Heidelberg. |
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Added by: Mark Grimshaw-Aagaard 05/08/2009, 04:14 |
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