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Displaying 1 - 20 of 28 (Bibliography: WIKINDX Master Bibliography)
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Keyword:  Uncanny
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Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]  
Added by: Mark Grimshaw-Aagaard 9/11/21, 5:22 PM
Ball, S. K. V. M. (2006). The uncanny in Japanese and American horror film: Hideo Nakata's Ringu and Gore Verbinski's Ring. Unpublished thesis master's, North Carolina State University, Raleigh, NC.  
Last edited by: Mark Grimshaw-Aagaard 4/22/09, 9:52 AM
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. 2007, August 26–29 Is the Uncanny Valley An Uncanny Cliff? Paper presented at 16th IEEE International Conference on Robot & Human Interactive Communication, Jeju, Korea.  
Last edited by: Mark Grimshaw-Aagaard 5/8/09, 4:40 AM
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6 The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.  
Last edited by: Mark Grimshaw-Aagaard 7/26/18, 10:36 AM
Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg.  
Last edited by: Mark Grimshaw-Aagaard 4/20/22, 8:22 AM
Freud, S. (1919). The "uncanny". Imago, V,  
Last edited by: Mark Grimshaw-Aagaard 5/6/16, 6:37 AM
Grimshaw, M. 2009, September 2–3 The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK.  
Last edited by: Mark Grimshaw-Aagaard 10/31/17, 6:43 AM
Ho, C.-C., MacDorman, K. F., & Dwi Pramono, Z. A. 2008, March 12–15 Human emotion and the Uncanny Valley: A GLM, MDS, and isomap analysis of robot video ratings. Paper presented at Third ACM/IEEE International Conference on Human-Robot Interaction, Amsterdam.  
Added by: Mark Grimshaw-Aagaard 5/15/09, 9:37 AM
Hoeger, L., & Huber, W. 2007, September 24–28 Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.  
Added by: Mark Grimshaw-Aagaard 5/8/09, 4:27 AM
Jentsch, E. (1997). On the psychology of the uncanny. Angelaki, 2(1), 7–16.  
Last edited by: Mark Grimshaw-Aagaard 2/28/22, 9:39 AM
MacDorman, K. F. (2006). Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the Uncanny Valley. Retrieved May 15, 2009, from http://www.macdorman.co ... 06SubjectiveRatings.pdf  
Added by: Mark Grimshaw-Aagaard 5/15/09, 9:44 AM
MacDorman, K. F., & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive and social science research. Interaction Studies, 7(3), 297–337.  
Added by: Mark Grimshaw-Aagaard 5/21/09, 4:05 AM
Minato, T., Shimada, M., Ishiguro, H., & Itakura, S. (2004). Development of an android robot for studying human-robot interaction. In Innovations in Applied Artificial Intelligence Vol. 3029, (pp. 424–434). Berlin: Springer.  
Last edited by: Mark Grimshaw-Aagaard 5/21/09, 4:06 AM
Mori, M. (2012). The uncanny valley. IEEE Robotics & Automation Magazine, 1–4.  
Last edited by: Mark Grimshaw-Aagaard 4/30/16, 12:05 PM
Plantec, P. (2008). The digital eye: Image metrics attempts to leap the uncanny valley. Retrieved May 19, 2016, from http://www.awn.com/vfxw ... pts-leap-uncanny-valley  
Last edited by: Mark Grimshaw-Aagaard 5/19/16, 11:28 AM
Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation Cambridge, Massachusetts: MIT Press.  
Last edited by: Mark Grimshaw-Aagaard 5/15/09, 9:38 AM
Rativa, A. S., Postma, M., & van Zaanen, M. (2022). The uncanny valley of a virtual animal. Cpmputer Animation and Virtual Worlds, 2022(e2043), 1–21.  
Added by: Mark Grimshaw-Aagaard 3/22/22, 4:07 PM
Spadoni, R. (2007). Uncanny bodies: The coming of sound film and the origins of the horror genre. Berkeley: University of California Press.  
Added by: Mark Grimshaw-Aagaard 1/5/09, 11:05 AM
Steckenfinger, S. A., & Ghazanfar, A. A. (2010). Monkey visual behavior falls into the uncanny valley. Proceedings of the National Academy of Sciences of the United States of America, 107(40).  
Added by: Mark Grimshaw-Aagaard 10/11/10, 8:22 AM
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. 2011, October 9–12 Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. Paper presented at ACII 2011 Part II.  
Last edited by: Mark Grimshaw-Aagaard 5/28/13, 4:14 PM
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