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Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]   
Added by: Mark Grimshaw-Aagaard 9/11/21, 5:22 PM
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. 2007, August 26–29, Is the Uncanny Valley An Uncanny Cliff? Paper presented at 16th IEEE International Conference on Robot & Human Interactive Communication, Jeju, Korea.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/8/09, 4:40 AM
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6, The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/26/18, 10:36 AM
Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg. (Original work published 1916).   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/20/22, 8:22 AM
Freud, S. (1919). The "uncanny". Imago, V.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/6/16, 6:37 AM
Grimshaw, M. 2009, September 2–3, The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/31/17, 6:43 AM
Ho, C.-C., MacDorman, K. F., & Dwi Pramono, Z. A. 2008, March 12–15, Human emotion and the Uncanny Valley: A GLM, MDS, and isomap analysis of robot video ratings. Paper presented at Third ACM/IEEE International Conference on Human-Robot Interaction.   
Added by: Mark Grimshaw-Aagaard 5/15/09, 9:37 AM
Hoeger, L., & Huber, W. 2007, September 24–28, Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 5/8/09, 4:27 AM
Jentsch, E. (1997). On the psychology of the uncanny. Angelaki, 2(1), 7–16.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 2/28/22, 9:39 AM
MacDorman, K. F. (2006). Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the Uncanny Valley. Retrieved May 15, 2009, from http://www.macdorman.co ... 06SubjectiveRatings.pdf   
Added by: Mark Grimshaw-Aagaard 5/15/09, 9:44 AM
MacDorman, K. F., & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive and social science research. Interaction Studies, 7(3), 297–337.   
Added by: Mark Grimshaw-Aagaard 5/21/09, 4:05 AM
Minato, T., Shimada, M., Ishiguro, H., & Itakura, S. (2004). Development of an android robot for studying human-robot interaction. In Innovations in Applied Artificial Intelligence Vol. 3029, (pp. 424–434). Berlin: Springer.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/21/09, 4:06 AM
Mori, M. (2012). The uncanny valley. IEEE Robotics & Automation Magazine, 1–4.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/30/16, 12:05 PM
Plantec, P. (2008). The digital eye: Image metrics attempts to leap the uncanny valley. Retrieved May 19, 2016, from http://www.awn.com/vfxw ... pts-leap-uncanny-valley   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/19/16, 11:28 AM
Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds.), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/15/09, 9:38 AM
Rativa, A. S., Postma, M., & van Zaanen, M. (2022). The uncanny valley of a virtual animal. Computer Animation and Virtual Worlds, 2022(e2043), 1–21.   
Added by: Mark Grimshaw-Aagaard 3/22/22, 4:07 PM
Steckenfinger, S. A., & Ghazanfar, A. A. (2010). Monkey visual behavior falls into the uncanny valley. Proceedings of the National Academy of Sciences of the United States of America, 107(40).   
Added by: Mark Grimshaw-Aagaard 10/11/10, 8:22 AM
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. The effect of onset asynchrony in audio visual speech and the uncanny valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/10/15, 5:33 PM
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. 2011, October 9–12, Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. Paper presented at ACII 2011 Part II, Memphis Tennessee.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/28/13, 4:14 PM
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2015). The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/11/16, 9:23 AM
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WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)