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Displaying 1 - 20  of 25 (Bibliography: WIKINDX Master Bibliography)
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Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]   
Added by: Mark Grimshaw-Aagaard 11/09/2021, 17:22
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. 2007, August 26–29, Is the Uncanny Valley An Uncanny Cliff? Paper presented at 16th IEEE International Conference on Robot & Human Interactive Communication, Jeju, Korea.   
Last edited by: Mark Grimshaw-Aagaard 08/05/2009, 04:40
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6, The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.   
Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:36
Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg. (Original work published 1916).   
Last edited by: Mark Grimshaw-Aagaard 20/04/2022, 08:22
Freud, S. (1919). The "uncanny". Imago, V.   
Last edited by: Mark Grimshaw-Aagaard 06/05/2016, 06:37
Grimshaw, M. 2009, September 2–3, The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK.   
Last edited by: Mark Grimshaw-Aagaard 31/10/2017, 06:43
Ho, C.-C., MacDorman, K. F., & Dwi Pramono, Z. A. 2008, March 12–15, Human emotion and the Uncanny Valley: A GLM, MDS, and isomap analysis of robot video ratings. Paper presented at Third ACM/IEEE International Conference on Human-Robot Interaction.   
Added by: Mark Grimshaw-Aagaard 15/05/2009, 09:37
Hoeger, L., & Huber, W. 2007, September 24–28, Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 08/05/2009, 04:27
Jentsch, E. (1997). On the psychology of the uncanny. Angelaki, 2(1), 7–16.   
Last edited by: Mark Grimshaw-Aagaard 28/02/2022, 09:39
MacDorman, K. F. (2006). Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the Uncanny Valley. Retrieved May 15, 2009, from http://www.macdorman.co ... 06SubjectiveRatings.pdf   
Added by: Mark Grimshaw-Aagaard 15/05/2009, 09:44
MacDorman, K. F., & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive and social science research. Interaction Studies, 7(3), 297–337.   
Added by: Mark Grimshaw-Aagaard 21/05/2009, 04:05
Minato, T., Shimada, M., Ishiguro, H., & Itakura, S. (2004). Development of an android robot for studying human-robot interaction. In Innovations in Applied Artificial Intelligence Vol. 3029, (pp. 424–434). Berlin: Springer.   
Last edited by: Mark Grimshaw-Aagaard 21/05/2009, 04:06
Mori, M. (2012). The uncanny valley. IEEE Robotics & Automation Magazine, 1–4.   
Last edited by: Mark Grimshaw-Aagaard 30/04/2016, 12:05
Plantec, P. (2008). The digital eye: Image metrics attempts to leap the uncanny valley. Retrieved May 19, 2016, from http://www.awn.com/vfxw ... pts-leap-uncanny-valley   
Last edited by: Mark Grimshaw-Aagaard 19/05/2016, 11:28
Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation Cambridge, Massachusetts: MIT Press.   
Last edited by: Mark Grimshaw-Aagaard 15/05/2009, 09:38
Rativa, A. S., Postma, M., & van Zaanen, M. (2022). The uncanny valley of a virtual animal. Computer Animation and Virtual Worlds, 2022(e2043), 1–21.   
Added by: Mark Grimshaw-Aagaard 22/03/2022, 16:07
Steckenfinger, S. A., & Ghazanfar, A. A. (2010). Monkey visual behavior falls into the uncanny valley. Proceedings of the National Academy of Sciences of the United States of America, 107(40).   
Added by: Mark Grimshaw-Aagaard 11/10/2010, 08:22
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. The effect of onset asynchrony in audio visual speech and the uncanny valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.   
Last edited by: Mark Grimshaw-Aagaard 10/10/2015, 17:33
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. 2011, October 9–12, Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. Paper presented at ACII 2011 Part II, Memphis Tennessee.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2013, 16:14
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2015). The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.   
Last edited by: Mark Grimshaw-Aagaard 11/03/2016, 09:23
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)