Sound Research WIKINDX

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Garner, T. A., & Grimshaw, M. (2013). The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems. IADIS International Journal on WWW/Internet, 11(2). Retrieved February 5, 2014, from http://www.iadisportal. ... i/papers/2013112106.pdf   
Added by: Mark Grimshaw-Aagaard 2/5/14, 2:02 PM
S. Huiberts, R. van Tol & K. Went (Eds.). Game audio lab: An architectural framework for nonlinear audio in games2009. London, UK. Kelly, M. Proceedings AES 35th International Conference Audio for Games. 2009.   
Added by: Deleted user   Last edited by: Deleted user 1/14/13, 2:03 PM
Huiberts, S., van Tol, R., & Went, K. 2009, Game audio lab: An architectural framework for nonlinear audio in games. Paper presented at AES 35th International Conference Audio for Games, Royal Academy of Engineering, London, UK.   
Added by: Deleted user 1/14/13, 2:06 PM
van Nispen tot Pannerden, T., Huiberts, S., Donders, S., & Koch, S. 2011, The nln-player: A system for nonlinear music in games. Paper presented at Proceedings of the International Computer Music Conference 2011, University of Huddersfield, England.   
Added by: Deleted user   Last edited by: Deleted user 1/15/13, 11:45 AM