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Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark.  
Added by: sirfragalot 12/11/2009 08:50:41 AM
Douglas, Y., & Hargadon, A. 2000, May 30—June 3 The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas.  
Added by: sirfragalot 12/04/2009 05:58:50 AM
Pace, S. 2008, May 12—15 Immersion, flow and the experiences of game players. Paper presented at Simulation Technology and Training Conference, Melbourne.  
Added by: sirfragalot 11/27/2009 05:22:11 AM
Sweetser, P., & Wyeth, P. 2005, July GameFlow: A model for evaluating player enjoyment in games. Paper presented at Computers in Entertainment.  
Added by: sirfragalot 08/05/2009 05:06:28 AM
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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