Douglas, Y., & Hargadon, A. 2000, May 30–June 3, The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas. |
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Added by: Mark Grimshaw-Aagaard 22/12/2021, 10:24 |
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Pace, S. 2008, May 12–15, Immersion, flow and the experiences of game players. Paper presented at Simulation Technology and Training Conference, Melbourne. |
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Added by: Mark Grimshaw-Aagaard 27/11/2009, 05:22 |
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Sweetser, P., & Wyeth, P. 2005, July, GameFlow: A model for evaluating player enjoyment in games. Paper presented at Computers in Entertainment. |
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Added by: Mark Grimshaw-Aagaard 05/08/2009, 05:06 |
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