Sound Research WIKINDX

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Garner, T. A. (2013). Game sound from behind the sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay. Unpublished PhD Thesis, University of Aalborg, Denmark.   
Added by: Mark Grimshaw-Aagaard 13/05/2013, 08:37
Jennett, C., Cox, A. L., Cairns, P., Dhopare, S., Epps, A., & Tijs, T., et al. (2008). Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies, 66, 641–661.   
Added by: Mark Grimshaw-Aagaard 30/11/2010, 07:58
Moncrieff, S., Dorai, C., & Venkatesh, S. 2001, Affect computing in film through sound energy dynamics. Paper presented at The ninth ACM international conference on Multimedia.   
Last edited by: Mark Grimshaw-Aagaard 27/04/2014, 08:45
Picard, R. W. (1995). Affective computing. (Perceptual Computing Section Technical Report) No. 321. Cambridge, MA: M.I.T. Media Laboratory.   
Added by: Mark Grimshaw-Aagaard 11/05/2013, 09:31
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)