Sound Research WIKINDX

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Displaying 1 - 7  of 7 (Bibliography: WIKINDX Master Bibliography)
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Bather, N. (2004). The darkness of Mordor: The sound of evil in The Lord of the Rings. Screen Education, 37, 167–170.   
Last edited by: Mark Grimshaw-Aagaard 11/04/2006, 10:47
Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio.   
Last edited by: Deleted user 01/02/2012, 15:45
Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94.   
Last edited by: Mark Grimshaw-Aagaard 26/04/2013, 16:41
Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 16/05/2014, 10:08
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 384–415). Hershey (PA): IGI.   
Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 08:37
LaBelle, B. (2006). Background noise: Perspectives on sound art. New York: Continuum.   
Added by: Mark Grimshaw-Aagaard 09/03/2014, 12:13
O'Callaghan, C. (2007). Sounds. Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 09/05/2013, 09:23
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)