Sound Research WIKINDX

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Displaying 1 - 15 of 15 (Bibliography: WIKINDX Master Bibliography)
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Playstation sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ctions/9509/Playstation  
Last edited by: sirfragalot 3/20/09, 5:25 AM
Super Nintendo sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ons/1871/Super-Nintendo  
Last edited by: sirfragalot 3/20/09, 5:25 AM
Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html  
Added by: sirfragalot 8/31/06, 9:49 AM
Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 113–125). New York: Routledge.  
Added by: sirfragalot 10/26/04, 11:56 AM
Altman, R. (1992). Sound space. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 46–64). New York: Routledge.  
Added by: sirfragalot 2/16/06, 8:28 AM
Atari. (1972). Pong. [Computer Game]. New York: Atari.  
Added by: sirfragalot 9/1/06, 12:58 PM
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.  
Added by: sirfragalot 10/26/04, 2:44 PM
Chen, C.-Y. (1996). Early Chinese work in natural science: A re-examination of the physics of motion, acoustics, astronomy and scientific thoughts. Hong Kong: Hong Kong University Press.  
Last edited by: sirfragalot 2/3/16, 4:34 PM
Collins, K. E. Video games audio. Retrieved November 19, 2003, from http://www.dullien-inc. ... llins/texts/vgaudio.pdf  
Added by: sirfragalot 9/9/04, 8:50 PM
Ďurovičová, N. (1992). Translating America: The Hollywood multilinguals 1929-1933. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 138–153). New York: Routledge.  
Last edited by: sirfragalot 10/16/06, 12:00 PM
Kent, S. L. (2001). The ultimate history of video games: From pong to pokémon -- the story behind the craze that touched our lives and changed the world. Prima Publishing.  
Last edited by: sirfragalot 11/28/04, 2:21 PM
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.  
Added by: sirfragalot 3/13/06, 10:16 AM
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade.  
Added by: sirfragalot 7/3/21, 9:23 AM
Snow, B. (2009). Realistic game audio has us pining for beeps of yesteryear. ars technica, Retrieved March 20, 2009, from http://arstechnica.com/ ... c-punch-to-the-face.ars  
Added by: sirfragalot 3/20/09, 5:39 AM
Williams, A. (1992). Historical and theoretical issues in the coming of recorded sound to the cinema. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 126–137). New York: Routledge.  
Added by: sirfragalot 10/26/04, 12:45 PM
WIKINDX 6.5.0 | Total resources: 1103 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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