Sound Research WIKINDX

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Displaying 1 - 13  of 13 (Bibliography: WIKINDX Master Bibliography)
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Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed), Sound Theory Sound Practice (pp. 113–125). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 10/26/04, 11:56 AM
Altman, R. (1992). Sound space. In R. Altman (Ed), Sound Theory Sound Practice (pp. 46–64). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 2/16/06, 8:28 AM
Atari. (1972). Pong. [Computer Game]. New York: Atari.   
Added by: Mark Grimshaw-Aagaard 9/1/06, 12:58 PM
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 10/26/04, 2:44 PM
Chen, C.-Y. (1996). Early Chinese work in natural science: A re-examination of the physics of motion, acoustics, astronomy and scientific thoughts. Hong Kong: Hong Kong University Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 2/3/16, 4:34 PM
Ďurovičová, N. (1992). Translating America: The Hollywood multilinguals 1929-1933. In R. Altman (Ed), Sound Theory Sound Practice (pp. 138–153). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/16/06, 12:00 PM
Kent, S. L. (2001). The ultimate history of video games: From pong to pokémon -- the story behind the craze that touched our lives and changed the world. Prima Publishing.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/28/04, 2:21 PM
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.   
Added by: Mark Grimshaw-Aagaard 3/13/06, 10:16 AM
Playstation sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ctions/9509/Playstation   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/20/09, 5:25 AM
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade.   
Added by: Mark Grimshaw-Aagaard 7/3/21, 9:23 AM
Snow, B. (2009). Realistic game audio has us pining for beeps of yesteryear. ars technica, Retrieved March 20, 2009, from http://arstechnica.com/ ... c-punch-to-the-face.ars   
Added by: Mark Grimshaw-Aagaard 3/20/09, 5:39 AM
Super Nintendo sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ons/1871/Super-Nintendo   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/20/09, 5:25 AM
Williams, A. (1992). Historical and theoretical issues in the coming of recorded sound to the cinema. In R. Altman (Ed), Sound Theory Sound Practice (pp. 126–137). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 10/26/04, 12:45 PM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)