Sound Research WIKINDX

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Displaying 1 - 15  of 15 (Bibliography: WIKINDX Master Bibliography)
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Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html   
Added by: Mark Grimshaw-Aagaard 31/08/2006, 09:49
Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 113–125). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 11:56
Altman, R. (1992). Sound space. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 46–64). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 16/02/2006, 08:28
Atari. (1972). Pong. [Computer Game]. New York: Atari.   
Added by: Mark Grimshaw-Aagaard 01/09/2006, 12:58
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 14:44
Chen, C.-Y. (1996). Early Chinese work in natural science: A re-examination of the physics of motion, acoustics, astronomy and scientific thoughts. Hong Kong: Hong Kong University Press.   
Last edited by: Mark Grimshaw-Aagaard 03/02/2016, 16:34
Collins, K. E. Video games audio. Retrieved November 19, 2003, from http://www.dullien-inc. ... llins/texts/vgaudio.pdf   
Added by: Mark Grimshaw-Aagaard 09/09/2004, 20:50
Ďurovičová, N. (1992). Translating America: The Hollywood multilinguals 1929-1933. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 138–153). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 16/10/2006, 12:00
Kent, S. L. (2001). The ultimate history of video games: From pong to pokémon -- the story behind the craze that touched our lives and changed the world. Prima Publishing.   
Last edited by: Mark Grimshaw-Aagaard 28/11/2004, 14:21
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.   
Added by: Mark Grimshaw-Aagaard 13/03/2006, 10:16
Playstation sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ctions/9509/Playstation   
Last edited by: Mark Grimshaw-Aagaard 20/03/2009, 05:25
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade.   
Added by: Mark Grimshaw-Aagaard 03/07/2021, 09:23
Snow, B. (2009). Realistic game audio has us pining for beeps of yesteryear. ars technica, Retrieved March 20, 2009, from http://arstechnica.com/ ... c-punch-to-the-face.ars   
Added by: Mark Grimshaw-Aagaard 20/03/2009, 05:39
Super Nintendo sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ons/1871/Super-Nintendo   
Last edited by: Mark Grimshaw-Aagaard 20/03/2009, 05:25
Williams, A. (1992). Historical and theoretical issues in the coming of recorded sound to the cinema. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 126–137). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 12:45
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)