Bohemia Interactive Studio. (2001). Operation flashpoint: Cold war crisis. [Computer Game]. Codemasters. |
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Added by: Mark Grimshaw-Aagaard 4/12/06, 3:29 PM |
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Bungie Studios. (2001-2004). Halo series. [Computer Game]. Redmond: Microsoft. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 4/13/06, 2:39 PM |
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Crogan, P. The experience of information in computer games. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne. |
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Added by: Mark Grimshaw-Aagaard 9/9/04, 9:14 PM |
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Digital Illusions. (2002). Battlefield 1942. [Computer Game]. Electronic Arts. |
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Added by: Mark Grimshaw-Aagaard 3/6/06, 7:50 AM |
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Eidos Interactive. (1998). Thief: The dark project. [Computer Game]. Activision. |
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Added by: Mark Grimshaw-Aagaard 4/12/06, 3:26 PM |
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Epic Games, & Digital Extremes. (2004). Unreal tournament 2004. [Computer Game]. New York: Atari. |
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Added by: Mark Grimshaw-Aagaard 4/13/06, 4:35 PM |
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Fan fiction inspired by Halo. (n.d.). Retrieved April 13, 2006, from http://halosn.bungie.org/fanfic/ |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 4/17/06, 11:46 AM |
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First-person shooter. (2002-2006). Wikipedia, Retrieved April 12, 2006, from http://en.wikipedia.org/wiki/First-person_shooter |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 5/15/06, 12:46 PM |
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Gamer's Edge. (1992). The catacomb abyss. [Computer Game]. Shreveport LA: Softdisk Publishing. |
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Added by: Mark Grimshaw-Aagaard 3/4/06, 11:35 AM |
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Gray Matter Studios, & id Software. (2001). Return to Castle Wolfenstein. [Computer Game]. Activision. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:11 AM |
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Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 7/31/09, 4:58 PM |
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id Software. (1993). Doom. [Computer Game]. Activision. |
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Added by: Mark Grimshaw-Aagaard 4/12/06, 3:23 PM |
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id Software. (2004). Doom 3. [Computer Game]. Activision. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:14 AM |
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Ion Storm. (2000). Deus ex. [Computer Game]. Eidos Interactive. |
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Added by: Mark Grimshaw-Aagaard 4/12/06, 3:28 PM |
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Morris, S. 2003, WADs, bots and mods: Multiplayer FPS games as co-creative media. Unpublished paper presented at DIGRA. |
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Added by: Mark Grimshaw-Aagaard 3/2/06, 1:23 PM |
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Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 7/31/09, 4:50 PM |
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Pinchbeck, D. (2008). Story and recall in first-person shooters. International Journal of Computer Games Technology, 2008. |
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Added by: Mark Grimshaw-Aagaard 5/27/08, 9:20 AM |
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Quake III arena. (2001-2006). Wikipedia, Retrieved May 15, 2006, from http://en.wikipedia.org/wiki/Quake_3 |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 5/15/06, 12:47 PM |
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Quake III Arena review. (n.d.). Retrieved April 14, 2006, from http://www.makeitsimple ... e_reviews/quake3_arena/ |
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Added by: Mark Grimshaw-Aagaard 4/14/06, 7:51 AM |
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Rocket arena. (2000-2006). [Computer Game]. |
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Added by: Mark Grimshaw-Aagaard 5/15/06, 12:52 PM |
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