Sound Research WIKINDX

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Displaying 1 - 20  of 25 (Bibliography: WIKINDX Master Bibliography)
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Bohemia Interactive Studio. (2001). Operation flashpoint: Cold war crisis. [Computer Game]. Codemasters.   
Added by: Mark Grimshaw-Aagaard 4/12/06, 3:29 PM
Bungie Studios. (2001-2004). Halo series. [Computer Game]. Redmond: Microsoft.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/13/06, 2:39 PM
Crogan, P. The experience of information in computer games. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Added by: Mark Grimshaw-Aagaard 9/9/04, 9:14 PM
Digital Illusions. (2002). Battlefield 1942. [Computer Game]. Electronic Arts.   
Added by: Mark Grimshaw-Aagaard 3/6/06, 7:50 AM
Eidos Interactive. (1998). Thief: The dark project. [Computer Game]. Activision.   
Added by: Mark Grimshaw-Aagaard 4/12/06, 3:26 PM
Epic Games, & Digital Extremes. (2004). Unreal tournament 2004. [Computer Game]. New York: Atari.   
Added by: Mark Grimshaw-Aagaard 4/13/06, 4:35 PM
Fan fiction inspired by Halo. (n.d.). Retrieved April 13, 2006, from http://halosn.bungie.org/fanfic/   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/17/06, 11:46 AM
First-person shooter. (2002-2006). Wikipedia, Retrieved April 12, 2006, from http://en.wikipedia.org/wiki/First-person_shooter   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/15/06, 12:46 PM
Gamer's Edge. (1992). The catacomb abyss. [Computer Game]. Shreveport LA: Softdisk Publishing.   
Added by: Mark Grimshaw-Aagaard 3/4/06, 11:35 AM
Gray Matter Studios, & id Software. (2001). Return to Castle Wolfenstein. [Computer Game]. Activision.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:11 AM
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Deleted user 7/31/09, 4:58 PM
id Software. (1993). Doom. [Computer Game]. Activision.   
Added by: Mark Grimshaw-Aagaard 4/12/06, 3:23 PM
id Software. (2004). Doom 3. [Computer Game]. Activision.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:14 AM
Ion Storm. (2000). Deus ex. [Computer Game]. Eidos Interactive.   
Added by: Mark Grimshaw-Aagaard 4/12/06, 3:28 PM
Morris, S. 2003, WADs, bots and mods: Multiplayer FPS games as co-creative media. Unpublished paper presented at DIGRA.   
Added by: Mark Grimshaw-Aagaard 3/2/06, 1:23 PM
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Deleted user 7/31/09, 4:50 PM
Pinchbeck, D. (2008). Story and recall in first-person shooters. International Journal of Computer Games Technology, 2008.   
Added by: Mark Grimshaw-Aagaard 5/27/08, 9:20 AM
Quake III arena. (2001-2006). Wikipedia, Retrieved May 15, 2006, from http://en.wikipedia.org/wiki/Quake_3   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/15/06, 12:47 PM
Quake III Arena review. (n.d.). Retrieved April 14, 2006, from http://www.makeitsimple ... e_reviews/quake3_arena/   
Added by: Mark Grimshaw-Aagaard 4/14/06, 7:51 AM
Rocket arena. (2000-2006). [Computer Game].   
Added by: Mark Grimshaw-Aagaard 5/15/06, 12:52 PM
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WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)