Breinbjerg, M. (2005). The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. Retrieved January 24, 2006, from http://www.aestheticsofplay.org/breinbjerg.php |
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Added by: Mark Grimshaw-Aagaard 8/28/06, 1:30 PM |
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Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand. |
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Added by: Mark Grimshaw-Aagaard 5/30/07, 4:07 PM |
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Klem, M. September 21, 2004. Urban Terror audio (1). (to: M. Grimshaw). [Email] |
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Added by: Mark Grimshaw-Aagaard 2/10/06, 2:41 PM |
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Klem, M. September 21, 2004. Urban Terror audio (2). (to: M. Grimshaw). [Email] |
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Added by: Mark Grimshaw-Aagaard 2/10/06, 2:43 PM |
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Klem, M. November 12, 2004. Urban Terror audio (3). (to: M. Grimshaw). [Email] |
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Added by: Mark Grimshaw-Aagaard 2/10/06, 2:45 PM |
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Klem, M. December 15, 2004. Urban Terror audio (4). (to: M. Grimshaw). [Email] |
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Added by: Mark Grimshaw-Aagaard 2/10/06, 2:50 PM |
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Shilling, R., Zyda, M., & Wardynski, E. C. 2002, November 30, Introducing emotion into military simulation and videogame design: America’s Army: Operations and VIRTE. Paper presented at GameOn, London. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 12/19/10, 6:19 AM |
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