Breinbjerg, M. (2005). The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. Retrieved January 24, 2006, from http://www.aestheticsofplay.org/breinbjerg.php |
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Added by: Mark Grimshaw-Aagaard 28/08/2006, 13:30 |
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Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand. |
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Added by: Mark Grimshaw-Aagaard 30/05/2007, 16:07 |
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Klem, M. September 21, 2004. Urban Terror audio (1). (to: M. Grimshaw). [Email] |
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Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:41 |
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Klem, M. September 21, 2004. Urban Terror audio (2). (to: M. Grimshaw). [Email] |
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Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:43 |
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Klem, M. November 12, 2004. Urban Terror audio (3). (to: M. Grimshaw). [Email] |
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Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:45 |
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Klem, M. December 15, 2004. Urban Terror audio (4). (to: M. Grimshaw). [Email] |
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Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:50 |
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Shilling, R., Zyda, M., & Wardynski, E. C. 2002, November 30, Introducing emotion into military simulation and videogame design: America’s Army: Operations and VIRTE. Paper presented at GameOn, London. |
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Last edited by: Mark Grimshaw-Aagaard 19/12/2010, 06:19 |
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