Grimshaw, M. (2001). Grim Shores 2: Devil's Island. [Computer Game]. |
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Grimshaw, M. (2001). Grim Shores 3: Atlantis. [Computer Game]. |
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Last edited by: Mark Grimshaw-Aagaard 30/07/2006, 08:59 |
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Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand. |
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Added by: Mark Grimshaw-Aagaard 30/05/2007, 16:07 |
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Güttler, C., & Johansson, T. D. Spatial principles of level-design in multi-player first-person shooters. Paper presented at Proceedings of the 2nd workshop on Network and system support for games, Redwood City, California. |
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Last edited by: Mark Grimshaw-Aagaard 14/01/2005, 12:29 |
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LvL: Q3A custom maps. (n.d.). Retrieved July 24, 2006, from http://lvlworld.com/top.php?v=40 |
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Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:26 |
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LvL: Q3A custom maps (CTF). (n.d.). Retrieved July 30, 2006, from http://lvlworld.com/top.php?m=CTF&v=40 |
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Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:26 |
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Morris, S. (2002). First person shooters -- a game apparatus. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 81–97). London: Wallflower Press. |
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Added by: Mark Grimshaw-Aagaard 23/09/2004, 15:57 |
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Spielberg, S. (Director) (1998). Saving private Ryan [Film]. S. Spielberg, M. Gordon, G. Levinsohn & I. Bryce (Producers). USA: Dreamworks SKG. |
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Added by: Mark Grimshaw-Aagaard 07/06/2006, 08:08 |
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