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Displaying 1 - 8  of 8 (Bibliography: WIKINDX Master Bibliography)
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Grimshaw, M. (2001). Grim Shores 2: Devil's Island. [Computer Game].   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/30/06, 8:59 AM
Grimshaw, M. (2001). Grim Shores 3: Atlantis. [Computer Game].   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/30/06, 8:59 AM
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.   
Added by: Mark Grimshaw-Aagaard 5/30/07, 4:07 PM
Güttler, C., & Johansson, T. D. Spatial principles of level-design in multi-player first-person shooters. Paper presented at Proceedings of the 2nd workshop on Network and system support for games, Redwood City, California.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/14/05, 12:29 PM
LvL: Q3A custom maps. (n.d.). Retrieved July 24, 2006, from http://lvlworld.com/top.php?v=40   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:26 AM
LvL: Q3A custom maps (CTF). (n.d.). Retrieved July 30, 2006, from http://lvlworld.com/top.php?m=CTF&v=40   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:26 AM
Morris, S. (2002). First person shooters -- a game apparatus. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 81–97). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 9/23/04, 3:57 PM
Spielberg, S. (Director) (1998). Saving private Ryan [Film]. S. Spielberg, M. Gordon, G. Levinsohn & I. Bryce (Producers). USA: Dreamworks SKG.   
Added by: Mark Grimshaw-Aagaard 6/7/06, 8:08 AM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)