Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity. |
|
Added by: Mark Grimshaw-Aagaard 9/17/09, 9:41 AM |
|
Flynn, B. Languages of navigation within computer games. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne. |
|
Added by: Mark Grimshaw-Aagaard 9/10/04, 8:16 AM |
|
Roudavski, S., & Penz, F. 2003, November 4–6, Space, agency, meaning and drama in navigable real-time virtual environments. Paper presented at Level Up. |
|
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 9/11/06, 11:06 AM |
|