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Displaying 1 - 20  of 73 (Bibliography: WIKINDX Master Bibliography)
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Anzieu, D. (1989). The skin ego: A psychoanalytical approach to the self. C. Turner, Trans. New Haven and London: Yale University Press.   
Last edited by: Mark Grimshaw-Aagaard 18/05/2023, 07:18
Barfield, W., & Weghorst, S. 1993, August 8–13, The sense of presence within virtual environments: A conceptual framework. Paper presented at Proceedings of the Fifth International Conference on Human-Computer Interaction, Amsterdam.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:22
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391.   
Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 15:36
Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241–244.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:22
Chertoff, D. B., Schatz, S. L., McDaniel, R., & Bowers, C. A. (2008). Improving presence theory through experiential design. Presence: Teleoperators and Virtual Environments, 17(4), 405–413.   
Last edited by: Mark Grimshaw-Aagaard 27/09/2018, 16:27  Mat.  10/10
Durlach, N., & Slater, M. (2000). Presence in shared virtual environments and virtual togetherness. Presence: Teleoperators and Virtual Environments, 9(2), 214–217.   
Added by: Mark Grimshaw-Aagaard 02/08/2018, 12:05
Ellis, S. R. (1996). Presence of mind: A reaction to Thomas Sheridan's "further musings on the psychophysics of presence". Presence: Teleoperators and Virtual Environments, 5(2), 247–259.   
Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:46
Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Floridi, L. (2005). The philosophy of presence: From epistemic failure to successful observation. Presence: Teleoperators and Virtual Environments, 14(6), 656–667.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 09:42
Fontaine, G. (1992). The experience of a sense of presence in intercultural and international encounters. Presence: Teleoperators and Virtual Environments, 1(4), 482–490.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Freeman, J., Avons, S. E., Pearson, D. E., & IJsselsteijn, W. A. (1999). Effects of sensory information and prior experience on direct subjective ratings of presence. Presence: Teleoperators and Virtual Environments, 8(1), 1–13.   
Last edited by: Mark Grimshaw-Aagaard 25/02/2018, 09:41
Fried, M. (1980). Absorption and theatricality: Painting and beholder in the age of Diderot. Berkeley: University of California Press.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Garau, M., Friedman, D., Ritter Widenfeld, H., & Antley, A. Temporal and spatial variations in presence: Qualitative analysis of interviews from an experiment on breaks in presence. Presence: Teleoperators and Virtual Environments, 17(3), 293–309.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 12:18
Gilbert, S. B. (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 25(4), 322–324.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2021, 09:53
Gilkey, R. H., & Weisenberger, J. M. (1995). The sense of presence for the suddenly deafened adult: Implications for virtual environments. Presence: Teleoperators and Virtual Environments, 4(4), 357–363.   
Last edited by: Mark Grimshaw-Aagaard 13/08/2018, 12:53
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Last edited by: Deleted user 31/07/2009, 16:58
Grimshaw, M. (2017). Presence through sound. In C. Wöllner (Ed.), Body, Sound and Space in Music and Beyond: Multimodal Explorations (pp. 279–298). London: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 28/08/2020, 21:07
Grimshaw-Aagaard, M. (2019). Sonic virtuality, environment, and presence. In J. Braga (Ed.), Conceiving Virtuality: From Art To Technology (pp. 69–80). Switzerland: Springer Nature.   
Last edited by: Mark Grimshaw-Aagaard 12/09/2020, 08:40
Grimshaw-Aagaard, M. N. (2019). Presence and biofeedback in first-person perspective computer games: The potential of sound. In M. Filimowicz (Ed.), Foundations in Sound Design for Interactive Media (pp. 78–94). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 04/01/2024, 09:27
Grimshaw-Aagaard, M. (2019). Presence, environment, and sound and the role of imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 669–681). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 27/11/2021, 12:43
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)