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Slater, M. (2003). A note on presence terminology. Presence Connect, 3(3).   
Last edited by: Mark Grimshaw-Aagaard 18/08/2023, 13:58
Slater, M. (2007). If you respond as if it were real, then it is Presence. Starlab, Retrieved September 30, 2010, from http://www.cs.ucl.ac.uk ... ater-June07-STARLAB.pdf   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:16
Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6(6), 603–616.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:17
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73–93.   
Added by: Mark Grimshaw-Aagaard 25/07/2018, 09:14
Turner, P. (2016). Presence: Is it just pretending? AI & Society, 31, 147–156.   
Added by: Mark Grimshaw-Aagaard 31/08/2020, 12:10
Wagner, I., Broll, W., Jacucci, G., Kuutii, K., McCall, R., & Morrison, A., et al. (2009). On the role of presence in mixed reality. Presence: Teleoperators and Virtual Environments, 18(4), 249–276.   
Added by: Mark Grimshaw-Aagaard 27/09/2018, 11:10
Walther-Hansen, M., & Grimshaw, M. 2016, October 2–4, Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 28/08/2020, 21:08
Waterworth, J. A., & Waterworth, E. L. (2003). Being and time: Judged presence and duration as a function of media form. Presence: Teleoperators and Virtual Environments, 12(5), 495–511.   
Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 15:00
Waterworth, J. A., & Waterworth, E. L. (2003). The core of presence: Presence as perceptual illusion. Presence Connect, 3(February).   
Added by: Mark Grimshaw-Aagaard 27/09/2018, 10:40
Waterworth, J. A., & Waterworth, E. L. (2014). Distributed embodiment: Real presence in virtual bodies. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 589–601). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:16
Weibel, D., & Wissmath, B. (2011). Immersion in computer games: The role of spatial presence and flow. International Journal of Computer Games Technology, 2011.   
Added by: Mark Grimshaw-Aagaard 11/04/2016, 09:06
Welch, R. B., Blackmon, T. T., Liu, A., Mellors, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments, 5(3), 263–273.   
Added by: Mark Grimshaw-Aagaard 17/09/2018, 18:28
Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:15
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)