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Displaying 21 - 26  of 26 (Bibliography: WIKINDX Master Bibliography)
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Schott, G., & Kambouri, M. (2003). Moving between the spectral and material plane: Interactivity in social play with computer games. Convergence, 9(3), 41–55.   
Last edited by: Mark Grimshaw-Aagaard 20/10/2006, 12:07
Selectparks: Sonichima. (2005). Retrieved October 24, 2006, from http://www.selectparks. ... ?name=News&new_topic=29   
Last edited by: Mark Grimshaw-Aagaard 24/10/2006, 11:46
Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming and Virtual Worlds, 2(1), 3–25.   
Last edited by: Mark Grimshaw-Aagaard 29/06/2010, 03:29
Wilhelmsson, U. (2001). Enacting the point of being: Computer games, interaction and film theory. Unpublished thesis PhD, University of Copenhagen, Denmark.   
Added by: Mark Grimshaw-Aagaard 19/06/2008, 10:46
Wright, T., Boria, E., & Breidenbach, P. (2002). Creative player actions in FPS online video games. Game Studies, 2(2). Retrieved September 16, 2003, from http://www.gamestudies.org/0202/wright/   
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:06
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.   
Added by: Mark Grimshaw-Aagaard 19/04/2005, 13:37
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)