Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity. |
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Cater, J. P. 1994, October 2–5, Smell/taste: Odors in reality. Paper presented at Proceedings of IEEE International Conference on Systems, Man and Cybernetics, San Antonio, Texas. |
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Cavazza, M., Lugrin, J.-L., & Buehner, M. (2007). Causal perception in virtual reality and its implications for presence factors. Presence: Teleoperators and Virtual Environments, 16(6), 623–642. |
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Cheng, K., & Cairns, P. A. 2005, April 2–7, Behaviour, realism and immersion in games. Paper presented at Conference on Human Factors in Computing Systems, Portland, Oregon. |
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Added by: Mark Grimshaw-Aagaard 27/11/2009, 05:15 |
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Chertoff, D. B., Schatz, S. L., McDaniel, R., & Bowers, C. A. (2008). Improving presence theory through experiential design. Presence: Teleoperators and Virtual Environments, 17(4), 405–413. |
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Mat. 10/10
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Collins, K. (2014). Breaking the fourth wall? User-generated sonic content in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 351–363). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:01 |
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Darley, A. (2000). Visual digital culture: Surface play and spectacle in new media genres. London: Routledge. |
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Last edited by: Mark Grimshaw-Aagaard 05/11/2006, 11:59 |
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Davis, E. (1997). Acoustic cyberspace. Retrieved March 15, 2011, from http://www.techgnosis.com/acoustic.html |
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Added by: Mark Grimshaw-Aagaard 15/03/2011, 11:57 |
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Dickerson, J. A., & Kosko, B. (1994). Virtual worlds as fuzzy cognitive maps. Presence: Teleoperators and Virtual Environments, 3(2), 173–189. |
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Added by: Mark Grimshaw-Aagaard 28/02/2018, 09:18 |
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van den Doel, K., & Pai, D. K. (1998). The sounds of physical shapes. Presence: Teleoperators and Virtual Environments, 7(4), 382–395. |
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Added by: Mark Grimshaw-Aagaard 31/07/2018, 11:26 |
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Douglas, Y., & Hargadon, A. 2000, May 30–June 3, The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas. |
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Added by: Mark Grimshaw-Aagaard 22/12/2021, 10:24 |
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Durlach, N. I., Shinn-Cunningham, B. G., & Held, R. M. (1993). Supernormal auditory localization: I. general background. Presence: Teleoperators and Virtual Environments, 2(2), 89–103. |
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Added by: Mark Grimshaw-Aagaard 28/02/2018, 09:21 |
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Durlach, N., & Slater, M. (2000). Presence in shared virtual environments and virtual togetherness. Presence: Teleoperators and Virtual Environments, 9(2), 214–217. |
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Added by: Mark Grimshaw-Aagaard 02/08/2018, 12:05 |
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Ellis, S. R. (1996). Presence of mind: A reaction to Thomas Sheridan's "further musings on the psychophysics of presence". Presence: Teleoperators and Virtual Environments, 5(2), 247–259. |
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Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:46 |
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Ermi, L., & Mäyrä, F. 2005, June 16–20, Fundamental components of the gameplay experience: Analysing immersion. Paper presented at Changing Views -- Worlds in Play, Toronto. |
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Last edited by: Mark Grimshaw-Aagaard 30/03/2011, 04:15 |
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Fencott, C. (1999). Presence and the content of virtual environments. Retrieved August 4, 2005, from http://web.onyxnet.co.u ... co.uk/pres99/pres99.htm |
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Added by: Mark Grimshaw-Aagaard 04/08/2005, 14:24 |
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Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95. |
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Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21 |
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Floridi, L. (2005). The philosophy of presence: From epistemic failure to successful observation. Presence: Teleoperators and Virtual Environments, 14(6), 656–667. |
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Added by: Mark Grimshaw-Aagaard 09/03/2018, 09:42 |
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Fontaine, G. (1992). The experience of a sense of presence in intercultural and international encounters. Presence: Teleoperators and Virtual Environments, 1(4), 482–490. |
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Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21 |
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Freeman, J., Avons, S. E., Meddis, R., Pearson, D. E., & IJsselsteijn, W. (2000). Using behavioral realism to estimate presence: A study of the utility of postural responses to motion stimuli. Presence: Teleoperators and Virtual Environments, 9(2), 149–164. |
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Added by: Mark Grimshaw-Aagaard 11/09/2018, 17:03 |
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