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Displaying 61 - 80  of 166 (Bibliography: WIKINDX Master Bibliography)
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Hahn, J. K., Fouad, H., Gritz, L., & Lee, J. W. (1998). Integrating sounds and motions in virtual environments. Presence: Teleoperators and Virtual Environments, 7(1), 67–77.   
Last edited by: Mark Grimshaw-Aagaard 30/07/2018, 12:44
Harvey, M. A., & Sanchez-Vives, M. V. (2005). The binding problem in presence research. Presence: Teleoperators and Virtual Environments, 14(5), 616–621.   
Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 14:51
Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators and Virtual Environments, 1(2), 262–271.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:20
Heeter, C. (2003). Reflections on real presence by a virtual person. Presence: Teleoperators and Virtual Environments, 12(4), 335–345.   
Added by: Mark Grimshaw-Aagaard 11/09/2018, 17:07
Heeter, C. (2016). A meditation on meditation and embodied presence. Presence: Teleoperators and Virtual Environments, 25(2), 175–183.   
Last edited by: Mark Grimshaw-Aagaard 01/09/2020, 12:38
Held, R. M., & Durlach, N. I. (1992). Telepresence. Presence: Teleoperators and Virtual Environments, 1(1), 109–112.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:06
Hendrix, C., & Barfield, W. 1995, March 11–15, Presence in virtual environments as a function of visual and auditory cues. Paper presented at Virtual Reality Annual International Symposium.   
Last edited by: Mark Grimshaw-Aagaard 08/11/2018, 11:33
Hendrix, C., & Barfield, W. (1996). Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and Virtual Environments, 5(3), 274–289.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:19
Hendrix, C., & Barfield, W. (1996). The sense of presence within auditory virtual environments. Presence: Teleoperators and Virtual Environments, 5(3), 290–301.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2018, 08:52
Herrera, G., Jordan, R., & Vera, L. (2006). Agency and presence: A common dependence on subjectivity? Presence: Teleoperators and Virtual Environments, 15(5), 539–552.   
Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 15:35
Herrewijn, L., Poels, K., & Calleja, G. 2013, May 4–17, The relationship between player involvement and immersion: An experimental investigation. Paper presented at Foundations of Digital Games 2013, Chania, Crete, Greece.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2013, 16:14
van den Hoogen, W. M., IJsselsteijn, W. A., & de Kort, Y. A. W. 2009, September 1–4, Effects of sensory immersion on behavioural indicators of player experience: Movement synchrony and controller pressure. Paper presented at Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University.   
Added by: Mark Grimshaw-Aagaard 02/11/2009, 07:05
Huiberts, S. (2010). Captivating sound: The role of audio for immersion in games. Unpublished Thesis PhD, University of Portsmouth and Utrecht School of the Arts, Portsmouth.   
Last edited by: Mark Grimshaw-Aagaard 28/02/2011, 09:13
IJsselsteijn, W. A., Freeman, J., & de Ridder, H. (2001). Presence: Where are we? Cyberpsychology & Behavior, 4(2), 179–182.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:19
Jennett, C. I. (2010). Is game immersion just another form of selective attention? An empirical investigation of real world dissociation in computer game immersion. Unpublished thesis PhD, University College London, United Kingdom.   
Last edited by: Mark Grimshaw-Aagaard 21/09/2010, 09:17
Jennett, C., Cox, A. L., & Cairns, P. A. 2009, April 4–9, Investigating computer game immersion and the component real world dissociation. Paper presented at Human Factors in Computing Systems.   
Added by: Mark Grimshaw-Aagaard 27/11/2009, 05:26
Jennett, C., Cox, A. L., Cairns, P., Dhopare, S., Epps, A., & Tijs, T., et al. (2008). Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies, 66, 641–661.   
Added by: Mark Grimshaw-Aagaard 30/11/2010, 07:58
Jørgensen, K. 2006, October 11–12, On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2009, 10:53
Kapralos, B., Jenkin, M., & Milios, E. (2003). Auditory perception and spatial (3D) auditory systems. (Technical Report) No. CS-2003-07. Toronto, Canada: York University.   
Last edited by: Mark Grimshaw-Aagaard 21/05/2008, 16:54
Kapralos, B., Jenkin, M. R., & Milios, E. (2008). Virtual audio systems. Presence: Teleoperators and Virtual Environments, 17(6), 527–549.   
Added by: Mark Grimshaw-Aagaard 27/09/2018, 15:38
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)