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Displaying 1 - 20 of 163 (Bibliography: WIKINDX Master Bibliography)
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Keyword:  Immersion
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Agrawal, S., Simon, A., Bech, S., Bærentsen, K., & Forchhammer, S. (2020). Defining immersion: Literature review and implications for research on audiovisual experiences. Journal of the Audio Engineering Society, 68(6), 404–417.  
Added by: sirfragalot 08/23/2020 08:06:04 AM
Barfield, W., & Danas, E. (1996). Comments on the use of olfactory displays for virtual environments. Presence: Teleoperators and Virtual Environments, 5(1), 109–121.  
Last edited by: sirfragalot 07/27/2018 03:21:50 PM
Barfield, W. (2016). Musings on Presence twenty-five years after "Being There". Presence: Teleoperators and Virtual Environments, 25(2), 148–150.  
Added by: sirfragalot 02/08/2019 11:15:43 AM
Barfield, W., Zeltzer, D., Sheridan, T. B., & Slater, M. (1995). Presence and performance within virtual environments. In W. Barfield & T. A. Furness III (Eds), Virtual Environments and Advanced Interface Design (pp. 473–513). New York: Oxford University Press.  
Last edited by: sirfragalot 07/06/2020 09:01:55 AM
Barfield, W., & Weghorst, S. 1993, August 8—13 The sense of presence within virtual environments: A conceptual framework. Paper presented at Proceedings of the Fifth International Conference on Human-Computer Interaction, Amsterdam.  
Last edited by: sirfragalot 09/11/2018 05:22:15 PM
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.  
Added by: sirfragalot 10/26/2004 02:44:51 PM
Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006). The place probe: Exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668–687.  
Added by: sirfragalot 09/16/2018 03:17:44 PM
Berry, C. (1987). The actor and his text. London: Harrap.  
Last edited by: sirfragalot 08/14/2020 03:34:17 PM
Bormann, K. (2005). Presence and the utility of audio spatialization. Presence: Teleoperators and Virtual Environments, 14(3), 278–297.  
Added by: sirfragalot 03/06/2018 12:02:53 PM
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391.  
Last edited by: sirfragalot 08/14/2020 03:36:16 PM
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6 The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.  
Last edited by: sirfragalot 07/26/2018 10:36:59 AM
Brotons-Mas, J. R., & O'Mara, S. (2006). Neural processing of spatial information: What we know about place cells and what they can tell us about presence. Presence: Teleoperators and Virtual Environments, 15(5), 485–499.  
Added by: sirfragalot 03/09/2018 10:02:41 AM
Brown, E., & Cairns, P. 2004, April 24—29 A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems, Vienna.  
Last edited by: sirfragalot 02/15/2014 05:15:44 PM
Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241–244.  
Last edited by: sirfragalot 09/11/2018 05:22:03 PM
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand.  
Last edited by: sirfragalot 09/12/2008 08:15:37 PM
Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press.  
Last edited by: sirfragalot 09/11/2018 05:21:52 PM
Calleja, G. 2007, September 24—28 Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.  
Added by: sirfragalot 08/23/2009 11:31:43 AM
Carlsson, A. (2010). Power users and retro puppets: A critical study of the methods and motivations in chipmusic. Unpublished thesis master's, Lund University.  
Added by: Deleted user 02/13/2012 04:29:54 PM
Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity.  
Added by: sirfragalot 09/17/2009 09:41:22 AM
Cater, J. P. 1994, October 2 Smell/taste: Odors in reality. Paper presented at Proceedings of IEEE International Conference on Systems, Man and Cybernetics.  
Added by: sirfragalot 03/27/2018 11:42:23 AM
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WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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