Sound Research WIKINDX

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Displaying 1 - 6  of 6 (Bibliography: WIKINDX Master Bibliography)
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Agrawal, S., Simon, A., Bech, S., Bærentsen, K., & Forchhammer, S. (2020). Defining immersion: Literature review and implications for research on audiovisual experiences. Journal of the Audio Engineering Society, 68(6), 404–417.   
Added by: Mark Grimshaw-Aagaard 8/23/20, 8:06 AM
Grimshaw, M. (2008). Sound and immersion in the first-person shooter. International Journal of Intelligent Games & Simulation, 5(1), 119–124.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/30/11, 4:25 AM
Jørgensen, K. 2006, October 11–12, On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/20/09, 10:53 AM
Perkis, A., Timmerer, C., Barakovic, S., Barakovic Husic, J., Bech, S., & Bosse, S., et al. (2020). QUALINET white paper on definitions of immersive media experience (IMEx). Norwegian University of Science and Technology, Sense IT.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/23/20, 8:17 AM
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73–93.   
Added by: Mark Grimshaw-Aagaard 7/25/18, 9:14 AM
Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 1(1), 127–132.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:15 PM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)