Sound Research WIKINDX

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Grimshaw, M. (2012). Sound and player immersion in digital games. In T. Pinch & K. Bijsterveld (Eds.), The Oxford Handbook of Sound Studies (pp. 347–366). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 1/20/12, 4:28 PM
McMahan, A. (2003). Immersion, engagement, and presence: A new method for analyzing 3-D video games. In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–87). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 2/1/18, 3:16 PM
Taylor, L. N. (2002). Video games: Perspective, point-of-view, and immersion. Unpublished thesis master's, University of Florida.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/4/06, 12:01 PM
Wilcox-Netepczuk, D. 2013, July 30–August 1, Immersion and realism in video games: The confused moniker of video game engrossment. Paper presented at The 18th International Conference on Computer Games.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/28/17, 11:30 AM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)