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Displaying 1 - 20  of 166 (Bibliography: WIKINDX Master Bibliography)
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Agrawal, S., Simon, A., Bech, S., Bærentsen, K., & Forchhammer, S. (2020). Defining immersion: Literature review and implications for research on audiovisual experiences. Journal of the Audio Engineering Society, 68(6), 404–417.   
Added by: Mark Grimshaw-Aagaard 23/08/2020, 08:06
Barfield, W. (2016). Musings on Presence twenty-five years after "Being There". Presence: Teleoperators and Virtual Environments, 25(2), 148–150.   
Added by: Mark Grimshaw-Aagaard 08/02/2019, 11:15
Barfield, W., & Danas, E. (1996). Comments on the use of olfactory displays for virtual environments. Presence: Teleoperators and Virtual Environments, 5(1), 109–121.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2018, 15:21
Barfield, W., & Weghorst, S. 1993, August 8–13, The sense of presence within virtual environments: A conceptual framework. Paper presented at Proceedings of the Fifth International Conference on Human-Computer Interaction, Amsterdam.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:22
Barfield, W., Zeltzer, D., Sheridan, T. B., & Slater, M. (1995). Presence and performance within virtual environments. In W. Barfield & T. A. Furness III (Eds), Virtual Environments and Advanced Interface Design (pp. 473–513). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 06/07/2020, 09:01
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 14:44
Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006). The place probe: Exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668–687.   
Added by: Mark Grimshaw-Aagaard 16/09/2018, 15:17
Berry, C. (1987). The actor and his text. London: Harrap.   
Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 15:34
Bormann, K. (2005). Presence and the utility of audio spatialization. Presence: Teleoperators and Virtual Environments, 14(3), 278–297.   
Added by: Mark Grimshaw-Aagaard 06/03/2018, 12:02
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391.   
Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 15:36
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6, The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.   
Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:36
Brotons-Mas, J. R., & O'Mara, S. (2006). Neural processing of spatial information: What we know about place cells and what they can tell us about presence. Presence: Teleoperators and Virtual Environments, 15(5), 485–499.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 10:02
Brown, E., & Cairns, P. 2004, April 24–29, A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems.   
Last edited by: Mark Grimshaw-Aagaard 22/12/2021, 10:35
Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg. (Original work published 1916).   
Last edited by: Mark Grimshaw-Aagaard 20/04/2022, 08:22
Burroughs, E. R. (2021). Tarzan of the apes. Project Gutenberg. (Original work published 1914).   
Last edited by: Mark Grimshaw-Aagaard 30/08/2022, 12:26
Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241–244.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:22
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand.   
Last edited by: Mark Grimshaw-Aagaard 12/09/2008, 20:15
Calleja, G. 2007, September 24–28, Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 23/08/2009, 11:31
Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Carlsson, A. (2010). Power users and retro puppets: A critical study of the methods and motivations in chipmusic. Unpublished thesis master's, Lund University.   
Added by: Deleted user 13/02/2012, 16:29
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)