Sound Research WIKINDX

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Audiogames. (n.d.). Retrieved September 22, 2005, from http://www.audiogames.net/   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:25 AM
Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5, Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/16/05, 1:26 PM
McCrindle, R. J., & Symons, D. Audio space invaders. Paper presented at 3rd International Conference on Disability, Virtual Reality and Associated Technologies.   
Added by: Mark Grimshaw-Aagaard 8/5/05, 12:53 PM
Röber, N., & Masuch, M. 2005, June 16–20, Playing audio-only games: A compendium of interacting with virtual auditory worlds. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/27/05, 11:13 AM
Sánchez, J., & Lumbreras, M. 1999, May 15, Interactive 3d sound hyperstories for blind children. Paper presented at Conference on Human Factors in Computing Systems, Pittsburgh, USA.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/19/05, 10:30 AM
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.   
Added by: Mark Grimshaw-Aagaard 5/23/05, 3:45 PM
Williamson, B. (2003). Accessing games through sound, motion and emotion. Retrieved March 12, 2004, from http://www.gamasutra.co ... 030528/whitmore_pfv.htm   
Added by: Mark Grimshaw-Aagaard 9/19/04, 11:15 AM