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Audiogames. (n.d.). Retrieved September 22, 2005, from http://www.audiogames.net/   
Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:25
Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5, Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta.   
Last edited by: Mark Grimshaw-Aagaard 16/09/2005, 13:26
McCrindle, R. J., & Symons, D. Audio space invaders. Paper presented at 3rd International Conference on Disability, Virtual Reality and Associated Technologies.   
Added by: Mark Grimshaw-Aagaard 05/08/2005, 12:53
Röber, N., & Masuch, M. 2005, June 16–20, Playing audio-only games: A compendium of interacting with virtual auditory worlds. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2005, 11:13
Sánchez, J., & Lumbreras, M. 1999, May 15, Interactive 3d sound hyperstories for blind children. Paper presented at Conference on Human Factors in Computing Systems, Pittsburgh, USA.   
Last edited by: Mark Grimshaw-Aagaard 19/04/2005, 10:30
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.   
Added by: Mark Grimshaw-Aagaard 23/05/2005, 15:45
Williamson, B. (2003). Accessing games through sound, motion and emotion. Retrieved March 12, 2004, from http://www.gamasutra.co ... 030528/whitmore_pfv.htm   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:15
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)