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Grieb, M. (2002). Run lara run. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 157–170). London: Wallflower Press. |
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King, G., & Krzywinska, T. (2002). Cinema/videogames/interfaces. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 1–32). London: Wallflower Press. |
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Marsh, T. (2003). Presence as experience: Film informing ways of staying there. Presence: Teleoperators and Virtual Environments, 12(5), 538–549. |
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Added by: Mark Grimshaw-Aagaard 3/1/18, 1:55 PM |
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