Sound Research WIKINDX

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Displaying 1 - 12 of 12 (Bibliography: WIKINDX Master Bibliography)
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Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 113–125). New York: Routledge.  
Added by: sirfragalot 2004-10-26 11:56:38
Blumenberg, H. (1983). The legitimacy of the modern age R. M. Wallace, Trans. Cambridge, Massachusetts: MIT Press.  
Added by: sirfragalot 2021-01-18 12:32:59
Böhme, H. (2005). The metaphysics of phenomena: Telescope and microscope in the works of Goethe, Leeuwenhoek, and Hooke. In H. Schramm, L. Schwarte & J. Lazardzig (Eds), Collection, Laboratory, Theater: Scenes of Knowledge in the 17th Century Vol. 1, (pp. 355–393).De Gruyter.  
Last edited by: sirfragalot 2021-01-18 11:00:10
Collins, K. (2005). From bits to hits: Video games music changes its tune. Film International, 12, 4–19.  
Added by: sirfragalot 2010-09-24 08:02:39
Doane, M. A. (1980). Ideology and the practice of sound editing and mixing. In T. de Lauretis & S. Heath (Eds), The Cinematic Apparatus (pp. 47–56). London: Macmillan.  
Last edited by: sirfragalot 2006-02-24 09:11:15
Gomery, D. (1980). Towards an economic history of cinema: The coming of sound to Hollywood. In T. de Lauretis & S. Heath (Eds), The Cinema Apparatus (pp. 38–46). London: Macmillan.  
Last edited by: sirfragalot 2006-02-16 08:04:07
Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press.  
Last edited by: sirfragalot 2015-10-25 08:13:13
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22—23 Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Last edited by: Deleted user 2009-07-31 16:58:36
Mactavish, A. (2002). Technological pleasure: The performance and narrative of technology in Half-Life and other high-tech computer games. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 33–49). London: Wallflower Press.  
Last edited by: sirfragalot 2006-01-13 13:10:53
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20—21 Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Eindhoven.  
Last edited by: Deleted user 2009-07-31 16:50:40
Špelda, D. (2017). The role of the telescope and microscope in the constitution of the Idea of scientific progress. The Seventeenth Century, 34(1), 107–126.  
Last edited by: sirfragalot 2021-02-20 12:40:39
Weske, J. Digital sound and music in computer games. Retrieved December 20—UnknownMonth , 2007, from http://www.tu-chemnitz. ... l/hypertexte/gamesound/  
Added by: sirfragalot 2007-12-20 06:24:00
WIKINDX 6.4.5 | Total resources: 1059 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)