Sound Research WIKINDX

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Bech, S., & Francombe, J. (2019). Consumer sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds.), The Oxford Handbook of Sound and Imagination Vol. 2, (pp. 321–348). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 5/19/21, 8:44 AM
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments (pp. 384–415). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/14/21, 8:37 AM
Weske, J. Digital sound and music in computer games. Retrieved December 20, 2007, from http://www.tu-chemnitz. ... l/hypertexte/gamesound/   
Added by: Mark Grimshaw-Aagaard 12/20/07, 6:24 AM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)