Sound Research WIKINDX

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Bech, S., & Francombe, J. (2019). Consumer sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 2, (pp. 321–348). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 19/05/2021, 08:44
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 384–415). Hershey (PA): IGI.   
Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 08:37
Weske, J. Digital sound and music in computer games. Retrieved December 20, 2007, from http://www.tu-chemnitz. ... l/hypertexte/gamesound/   
Added by: Mark Grimshaw-Aagaard 20/12/2007, 06:24
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)