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Bryce, J., & Rutter, J. (2002). Spectacle of the deathmatch: Character and narrative in first-person shooters. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 66–80). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 9/23/04, 2:59 PM
King, G. (2003). Die hard/try harder: Narrative, spectacle and beyond, from hollywood to videogame. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 50–65). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 9/23/04, 12:28 PM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)