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Kirkpatrick, G. (2011). Aesthetic theory and the video game. Manchester: Manchester University Press. |
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Knakkergaard, M. (2014). The music that’s not there. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 392–404). New York: Oxford University Press. |
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Seiça, M., Roque, L., Martins, P., & Cardoso, F. A. (2023). An interdisciplinary journey towards an aesthetics of sonification experience. Journal of Multimodal User Interfaces, 17, 263–284. |
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