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Displaying 1 - 20 of 32 (Bibliography: WIKINDX Master Bibliography)
Keyword:  Realism
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Altman, R. (1992). Introduction: Four and a half film fallacies. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 35–45). New York: Routledge.  
Added by: sirfragalot 04/23/2007 09:17:19 PM
Altman, R. (1992). Sound space. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 46–64). New York: Routledge.  
Added by: sirfragalot 02/16/2006 08:28:24 AM
Ambrosetti, F. Urban Terror 2.6 released. Retrieved June 2, 2006, from  
Added by: sirfragalot 06/02/2006 07:49:23 AM
Chalmers, D. J. (2017). The virtual and the real. Disputatio, 9(46), 309–352.  
Last edited by: sirfragalot 07/19/2021 05:59:31 AM
Cheng, K., & Cairns, P. A. 2005, April 2–7 Behaviour, realism and immersion in games. Paper presented at Conference on Human Factors in Computing Systems, Portland, Oregon.  
Added by: sirfragalot 11/27/2009 05:15:40 AM
Corner, J. (1992). Presumption as theory: 'realism' in television studies. Screen, 33(1), 97–102.  
Added by: sirfragalot 03/28/2006 11:02:36 AM
Darley, A. (2000). Visual digital culture: Surface play and spectacle in new media genres. London: Routledge.  
Last edited by: sirfragalot 11/05/2006 11:59:08 AM
Dion, L. P. (2017). Game design deep dive: Dynamic audio in destructible levels in Rainbow Six: Siege. Gamasutra, Retrieved July 7, 2021, from https://www.gamasutra.c ... n_Rainbow_Six_Siege.php  
Added by: sirfragalot 07/07/2021 09:12:04 AM
Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 131–152). Hershey (PA): IGI.  
Last edited by: sirfragalot 05/30/2021 07:59:51 AM
Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95.  
Last edited by: sirfragalot 09/11/2018 05:21:24 PM
Galloway, A. R. (2004). Social realism in gaming. Game Studies, 4(1). Retrieved November 14, 2021, from  
Last edited by: sirfragalot 05/14/2021 02:12:47 PM
Gilbert, S. B. (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 25(4), 322–324.  
Last edited by: sirfragalot 05/23/2021 09:53:44 AM
Gormanley, S. (2013). Audio immersion in games: A case study using an online game with background music and sound effects. The computer games journal. 2(2), 103–124.  
Last edited by: sirfragalot 05/28/2021 09:01:27 AM
Hutcheon, P. D. (1972). Value theory: Towards conceptual clarification. The British Journal of Sociology, 23(2), 172–187.  
Added by: sirfragalot 05/23/2021 04:33:54 PM
Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge.  
Added by: sirfragalot 03/07/2019 03:13:42 PM
Latour, B. The powers of fac similes: A turing test on science and literature. Retrieved July 14, 2006, from ... %20TURING.html#_ftnref6  
Added by: sirfragalot 07/14/2006 01:45:03 PM
Law, C. Urban Terror! GameSpy, Retrieved June 2, 2006, from http://archive.gamespy. ... ghts/urbanterror_a.shtm  
Added by: sirfragalot 06/02/2006 07:33:41 AM
Levy, L. F. (2020). The Edison Realism Test: Early experiments in capturing the soul of live music in a recording. Retrieved May 25, 2021, from https://insheepsclothin ... om/edison-realism-test/  
Last edited by: sirfragalot 05/25/2021 08:23:59 AM
Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom.  
Added by: sirfragalot 09/16/2014 10:53:56 AM
McCaren, T., & Goellner, V. (2019). Behind the audio of Total War: Three Kingdoms. Gamasutra, Retrieved July 7, 2021, from https://www.gamasutra.c ... _War_Three_Kingdoms.php  
Added by: sirfragalot 07/07/2021 09:06:54 AM
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WIKINDX 6.4.12 | Total resources: 1102 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

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