Sound Research WIKINDX

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Displaying 1 - 20  of 24 (Bibliography: WIKINDX Master Bibliography)
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Chalmers, D. J. (2017). The virtual and the real. Disputatio, 9(46), 309–352.   
Last edited by: Mark Grimshaw-Aagaard 19/07/2021, 05:59
Cheng, K., & Cairns, P. A. 2005, April 2–7, Behaviour, realism and immersion in games. Paper presented at Conference on Human Factors in Computing Systems, Portland, Oregon.   
Added by: Mark Grimshaw-Aagaard 27/11/2009, 05:15
Clowes, R. W., & Chrisley, R. (2012). Virtualist representation. International Journal of Machine Consciousness, 4(2), 503–522.   
Last edited by: Mark Grimshaw-Aagaard 06/06/2023, 14:37
Corner, J. (1992). Presumption as theory: 'realism' in television studies. Screen, 33(1), 97–102.   
Added by: Mark Grimshaw-Aagaard 28/03/2006, 11:02
Darley, A. (2000). Visual digital culture: Surface play and spectacle in new media genres. London: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 05/11/2006, 11:59
Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Galloway, A. R. (2004). Social realism in gaming. Game Studies, 4(1). Retrieved November 14, 2021, from http://gamestudies.org/0401/galloway/   
Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 14:12
Gilbert, S. B. (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 25(4), 322–324.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2021, 09:53
Gormanley, S. (2013). Audio immersion in games: A case study using an online game with background music and sound effects. The computer games journal. 2(2), 103–124.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 09:01
Grimshaw-Aagaard, M. (2024). Video game sound design and the fetish of realism. In W. Gibbons & M. Grimshaw-Aagaard (Eds), The Oxford Handbook of Video Game Music and Sound (pp. 861–874). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 10/03/2024, 10:35
Hutcheon, P. D. (1972). Value theory: Towards conceptual clarification. The British Journal of Sociology, 23(2), 172–187.   
Added by: Mark Grimshaw-Aagaard 23/05/2021, 16:33
Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge.   
Added by: Mark Grimshaw-Aagaard 07/03/2019, 15:13
Levy, L. F. (2020). The Edison Realism Test: Early experiments in capturing the soul of live music in a recording. Retrieved May 25, 2021, from https://insheepsclothin ... om/edison-realism-test/   
Last edited by: Mark Grimshaw-Aagaard 25/05/2021, 08:23
Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom.   
Added by: Mark Grimshaw-Aagaard 16/09/2014, 10:53
Melville, T. (2020). Gran Turismo: Realism redefined. Retrieved July 3, 2021, from https://www.mazda.com.a ... ismo-realism-redefined/   
Last edited by: Mark Grimshaw-Aagaard 03/07/2021, 13:04
Planck, M. (1932). Where is science going? The universe in the light of modern physics. J. Murphy, Trans. New York: W. W. Norton & Company.   
Last edited by: Mark Grimshaw-Aagaard 13/12/2022, 12:23
Renoir, J. (1974). My life and my films. N. Denny, Trans. London: Collins.   
Added by: Mark Grimshaw-Aagaard 08/02/2006, 07:43
Ribbens, W., & Malliet, S. 2009, May 21–25, Realism in digital games: A quantitative exploration. Unpublished paper presented at The 8th International Conference of the International Communication Association.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 08:44
Ribbens, W., & Malliet, S. (2010). Perceived digital game realism: A quantitative exploration of its structure. Presence: Teleoperators and Virtual Environments, 19(6), 585–600.   
Last edited by: Mark Grimshaw-Aagaard 17/10/2018, 13:57
Sakellariou, A. (2020). How RDR2 prioritizes realism at the expense of playability. Retrieved May 28, 2021, from https://screenrant.com/ ... xtreme-boring-controls/   
Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 12:49
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)