Grimshaw, M. 2009, September 2–3, The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK. |
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Last edited by: Mark Grimshaw-Aagaard 31/10/2017, 06:43 |
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Hoeger, L., & Huber, W. 2007, September 24–28, Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo. |
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Added by: Mark Grimshaw-Aagaard 08/05/2009, 04:27 |
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Krzywinska, T. (2002). Hands-on horror. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 206–223). London: Wallflower Press. |
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Added by: Mark Grimshaw-Aagaard 05/10/2004, 12:09 |
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