Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6, The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction. |
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Bruner, J. S. (1957). On perceptual readiness. Psychological Review, 64(2), 123–152. |
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Added by: Mark Grimshaw-Aagaard 21/10/2005, 14:48 |
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Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press. |
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Fairclough, S. H. 2007, Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria. |
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Last edited by: Mark Grimshaw-Aagaard 14/01/2010, 09:45 |
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Grimshaw, M., Charlton, J., & Jagger, R. (2011). First-person shooters: Immersion and attention. Eludamos. Journal for Computer Game Culture, 5(1), 19–34. |
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Added by: Mark Grimshaw-Aagaard 11/07/2011, 03:27 |
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Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden. |
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Last edited by: Deleted user 31/07/2009, 16:58 |
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Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press. |
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Hofman, P. M., Van Riswick, J. G. A., & Van Opstal, A. J. (1998). Relearning sound localization with new ears. Nature Neuroscience, 1(5), 417–421. |
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Added by: Mark Grimshaw-Aagaard 02/02/2014, 12:05 |
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Jentsch, E. (1997). On the psychology of the uncanny. Angelaki, 2(1), 7–16. |
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Last edited by: Mark Grimshaw-Aagaard 28/02/2022, 09:39 |
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Kacelnik, O., Nodal, F. R., Parsons, K. H., & King, A. J. (2006). Training-induced plasticity of auditory localization in adult mammals. PLoS Biology, 4(4), 0627–0638. |
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Added by: Mark Grimshaw-Aagaard 02/02/2014, 11:17 |
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Knakkergaard, M. (2016). Music by numbers. In S. H. Klempe (Ed.), Cultural Psychology of Musical Experience (pp. 299–318). Charlotte NC. Information Age Publishing Inc. |
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Added by: Mark Grimshaw-Aagaard 01/10/2017, 13:00 |
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Metz, C. (1982). The imaginary signifier: Psychoanalysis and the cinema. C. Britton, A. Williams, B. Brewster & A. Guzzetti, Trans. Bloomington: Indiana University Press. |
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Moore, B. C. J. (2012). An introduction to the psychology of hearing. 6th ed. Bingley, United Kingdom: Emerald. |
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Added by: Mark Grimshaw-Aagaard 01/12/2014, 08:40 |
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Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers, 22(5), 336–343. |
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Last edited by: Mark Grimshaw-Aagaard 05/03/2011, 09:13 |
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Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg. |
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Last edited by: Deleted user 31/07/2009, 16:50 |
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Owren, M. J., & Bachorowski, J.-A. (2003). Reconsidering the evolution of nonlinguistic communication: The case of laughter. Journal of Nonverbal Behavior, 27(3), 183–200. |
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Added by: Mark Grimshaw-Aagaard 05/05/2009, 09:12 |
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Riva, G., & Waterworth, J. A. (2014). Being present in a virtual world. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 205–221). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 09/02/2014, 11:36 |
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Schneider, E. F., Lang, A., Shin, M., & Bradley, S. D. (2004). Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games. Human Communication Research, 30, 361–375. |
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Last edited by: Mark Grimshaw-Aagaard 03/06/2008, 15:53 |
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Slattery III, W. H., & Middlebrooks, J. C. (1994). Monaural sound localization: Acute versus chronic unilateral impairment. Hearing Research, 75(1-2), 38–46. |
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Added by: Mark Grimshaw-Aagaard 02/02/2014, 12:21 |
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Tews, R. R. (2001). Archetypes on acid: Video games and culture. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 169–182). Austin: University of Texas Press. |
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Added by: Mark Grimshaw-Aagaard 18/10/2004, 17:28 |
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