Sound Research WIKINDX

List Resources

Displaying 1 - 3  of 3 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Nowak, K. L., Krcmer, M., & Farrar, K. M. (2008). The causes and consequences of presence: Considering the influence of violent video games on presence and aggression. Presence: Teleoperators and Virtual Environments, 17(3), 256–268.   
Added by: Mark Grimshaw-Aagaard 3/9/18, 12:15 PM
Pfeiffer, S., Fischer, S., & Effelsberg, W. 1996, November 18–22, Automatic audio content analysis. Paper presented at fourth ACM international conference on Multimedia, Boston.   
Added by: Mark Grimshaw-Aagaard 12/10/08, 10:59 AM
Schneider, E. F., Lang, A., Shin, M., & Bradley, S. D. (2004). Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games. Human Communication Research, 30, 361–375.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 6/3/08, 3:53 PM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)