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Nowak, K. L., Krcmer, M., & Farrar, K. M. (2008). The causes and consequences of presence: Considering the influence of violent video games on presence and aggression. Presence: Teleoperators and Virtual Environments, 17(3), 256–268.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 12:15
Pfeiffer, S., Fischer, S., & Effelsberg, W. 1996, November 18–22, Automatic audio content analysis. Paper presented at fourth ACM international conference on Multimedia, Boston.   
Added by: Mark Grimshaw-Aagaard 10/12/2008, 10:59
Schneider, E. F., Lang, A., Shin, M., & Bradley, S. D. (2004). Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games. Human Communication Research, 30, 361–375.   
Last edited by: Mark Grimshaw-Aagaard 03/06/2008, 15:53
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)