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Kline, S., Dyer-Witheford, N., & de Peuter, G. (2003). Digital play: Violence, gender, and the bias of game experience. McGill-Queen's University Press.   
Added by: Mark Grimshaw-Aagaard 1/14/05, 3:25 PM
WIKINDX 6.12.1 | Total resources: 1448 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+01:00)