Blaszczak, D. 2007, September 28–29, Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau. |
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Added by: Mark Grimshaw-Aagaard 14/01/2009, 10:14 |
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Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press. |
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Fencott, C. (1999). Presence and the content of virtual environments. Retrieved August 4, 2005, from http://web.onyxnet.co.u ... co.uk/pres99/pres99.htm |
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Added by: Mark Grimshaw-Aagaard 04/08/2005, 14:24 |
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Garner, T. A., & Grimshaw, M. (2014). Sonic virtuality: Understanding audio in a virtual world. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 364–377). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 18/01/2014, 12:55 |
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Gonot, A., Natkin, S., Emerit, M., & Chateau, N. (2007). The roles of spatial auditory perception and cognition in the accessibility of a game map with a first person view. International Journal of Intelligent Games & Simulation, 4(2). Retrieved December 31, 2007, from http://ijigs.scit.wlv.ac.uk/AGonot.pdf |
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Added by: Mark Grimshaw-Aagaard 09/02/2008, 15:39 |
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Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden. |
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Last edited by: Deleted user 31/07/2009, 16:58 |
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Grimshaw, M., & Walther-Hansen, M. 2015, October 7–9, The sound of the smell of my shoes. Paper presented at The 10th Audio Mostly Conference, Thessaloniki. |
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Last edited by: Mark Grimshaw-Aagaard 04/11/2015, 11:46 |
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Gröhn, M. Localization, accuracy, and utilization of a spatial audio in virtual environments. Espoo, Finland: CSC- Scientific Computing Ltd. |
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Added by: Mark Grimshaw-Aagaard 30/08/2005, 09:27 |
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Gröhn, M., Lokki, T., Savioja, L., & Takala, T. 2001, January 22–23, Some aspects of role of audio in immersive visualization. Paper presented at Visual Data Exploration and Analysis VIII. |
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Added by: Mark Grimshaw-Aagaard 16/02/2006, 08:30 |
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Hahn, J. K., Fouad, H., Gritz, L., & Lee, J. W. (1998). Integrating sounds and motions in virtual environments. Presence: Teleoperators and Virtual Environments, 7(1), 67–77. |
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Last edited by: Mark Grimshaw-Aagaard 30/07/2018, 12:44 |
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Harvey, T. S. (2014). Virtual worlds: An ethnomusicological perspective. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 378–391). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:05 |
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Heim, M. R. Surfing virtual reality wave 3. In J. Gackenbach (Ed.), Boundaries of Self and Reality Online Elsevier. |
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Added by: Mark Grimshaw-Aagaard 11/04/2016, 08:50 |
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Hendrix, C., & Barfield, W. (1996). The sense of presence within auditory virtual environments. Presence: Teleoperators and Virtual Environments, 5(3), 290–301. |
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Last edited by: Mark Grimshaw-Aagaard 27/07/2018, 08:52 |
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Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge. |
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Added by: Mark Grimshaw-Aagaard 07/03/2019, 15:13 |
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Larsson, P., Västfjäll, D., & Kleiner, M. 2001, October 4–5, Do we really live in a silent world? The (mis)use of audio in virtual environments. Paper presented at AVR II and CONVR 2001, Gothenburg, Sweden. |
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Added by: Mark Grimshaw-Aagaard 31/08/2005, 12:16 |
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Moll, J., Huang, Y., & Sallnäs, E.-L. (2010). Audio makes a difference in haptic collaborative virtual environments. Interacting with Computers, 22(5). |
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Added by: Mark Grimshaw-Aagaard 29/06/2010, 02:37 |
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Murphy, D., & Pitt, I. (2001). Spatial sound enhancing virtual story telling. Lecture Notes in Computer Science, 2197, 20–29. |
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Added by: Mark Grimshaw-Aagaard 08/06/2012, 14:59 |
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Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg. |
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Last edited by: Deleted user 31/07/2009, 16:50 |
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Nilsson, N. C., Nordahl, R., & Serafin, S. (2016). Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence. Human Technology, 12(2), 108–134. |
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Added by: Mark Grimshaw-Aagaard 22/02/2018, 15:38 |
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Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186. |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 14:46 |
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