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Displaying 1 - 20  of 28 (Bibliography: WIKINDX Master Bibliography)
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Blaszczak, D. 2007, September 28–29, Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.   
Added by: Mark Grimshaw-Aagaard 14/01/2009, 10:14
Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Fencott, C. (1999). Presence and the content of virtual environments. Retrieved August 4, 2005, from http://web.onyxnet.co.u ... co.uk/pres99/pres99.htm   
Added by: Mark Grimshaw-Aagaard 04/08/2005, 14:24
Garner, T. A., & Grimshaw, M. (2014). Sonic virtuality: Understanding audio in a virtual world. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 364–377). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2014, 12:55
Gonot, A., Natkin, S., Emerit, M., & Chateau, N. (2007). The roles of spatial auditory perception and cognition in the accessibility of a game map with a first person view. International Journal of Intelligent Games & Simulation, 4(2). Retrieved December 31, 2007, from http://ijigs.scit.wlv.ac.uk/AGonot.pdf   
Added by: Mark Grimshaw-Aagaard 09/02/2008, 15:39
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Last edited by: Deleted user 31/07/2009, 16:58
Grimshaw, M., & Walther-Hansen, M. 2015, October 7–9, The sound of the smell of my shoes. Paper presented at The 10th Audio Mostly Conference, Thessaloniki.   
Last edited by: Mark Grimshaw-Aagaard 04/11/2015, 11:46
Gröhn, M. Localization, accuracy, and utilization of a spatial audio in virtual environments. Espoo, Finland: CSC- Scientific Computing Ltd.   
Added by: Mark Grimshaw-Aagaard 30/08/2005, 09:27
Gröhn, M., Lokki, T., Savioja, L., & Takala, T. 2001, January 22–23, Some aspects of role of audio in immersive visualization. Paper presented at Visual Data Exploration and Analysis VIII.   
Added by: Mark Grimshaw-Aagaard 16/02/2006, 08:30
Hahn, J. K., Fouad, H., Gritz, L., & Lee, J. W. (1998). Integrating sounds and motions in virtual environments. Presence: Teleoperators and Virtual Environments, 7(1), 67–77.   
Last edited by: Mark Grimshaw-Aagaard 30/07/2018, 12:44
Harvey, T. S. (2014). Virtual worlds: An ethnomusicological perspective. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 378–391). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:05
Heim, M. R. Surfing virtual reality wave 3. In J. Gackenbach (Ed.), Boundaries of Self and Reality Online Elsevier.   
Added by: Mark Grimshaw-Aagaard 11/04/2016, 08:50
Hendrix, C., & Barfield, W. (1996). The sense of presence within auditory virtual environments. Presence: Teleoperators and Virtual Environments, 5(3), 290–301.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2018, 08:52
Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge.   
Added by: Mark Grimshaw-Aagaard 07/03/2019, 15:13
Larsson, P., Västfjäll, D., & Kleiner, M. 2001, October 4–5, Do we really live in a silent world? The (mis)use of audio in virtual environments. Paper presented at AVR II and CONVR 2001, Gothenburg, Sweden.   
Added by: Mark Grimshaw-Aagaard 31/08/2005, 12:16
Moll, J., Huang, Y., & Sallnäs, E.-L. (2010). Audio makes a difference in haptic collaborative virtual environments. Interacting with Computers, 22(5).   
Added by: Mark Grimshaw-Aagaard 29/06/2010, 02:37
Murphy, D., & Pitt, I. (2001). Spatial sound enhancing virtual story telling. Lecture Notes in Computer Science, 2197, 20–29.   
Added by: Mark Grimshaw-Aagaard 08/06/2012, 14:59
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.   
Last edited by: Deleted user 31/07/2009, 16:50
Nilsson, N. C., Nordahl, R., & Serafin, S. (2016). Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence. Human Technology, 12(2), 108–134.   
Added by: Mark Grimshaw-Aagaard 22/02/2018, 15:38
Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186.   
Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 14:46
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)