Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:21 PM |
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Fencott, C. (1999). Presence and the content of virtual environments. Retrieved August 4, 2005, from http://web.onyxnet.co.u ... co.uk/pres99/pres99.htm |
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Added by: Mark Grimshaw-Aagaard 8/4/05, 2:24 PM |
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Garner, T. A. (2024). The fundamental frequency: Extending sound perception theory to extended-reality collaborative environments. Computers & Education: X Reality, 5, 100080. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 9/9/24, 7:14 AM |
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Garner, T. A., & Grimshaw, M. (2014). Sonic virtuality: Understanding audio in a virtual world. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality (pp. 364–377). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 1/18/14, 12:55 PM |
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Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 7/31/09, 4:58 PM |
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Grimshaw, M., & Walther-Hansen, M. 2015, October 7–9, The sound of the smell of my shoes. Paper presented at The 10th Audio Mostly Conference, Thessaloniki. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 11/4/15, 11:46 AM |
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Gröhn, M. Localization, accuracy, and utilization of a spatial audio in virtual environments. Espoo, Finland: CSC- Scientific Computing Ltd. |
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Added by: Mark Grimshaw-Aagaard 8/30/05, 9:27 AM |
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Heim, M. R. Surfing virtual reality wave 3. In J. Gackenbach (Ed), Boundaries of Self and Reality Online Elsevier. |
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Added by: Mark Grimshaw-Aagaard 4/11/16, 8:50 AM |
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Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge. |
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Added by: Mark Grimshaw-Aagaard 3/7/19, 3:13 PM |
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Larsson, P., Västfjäll, D., & Kleiner, M. 2001, October 4–5, Do we really live in a silent world? The (mis)use of audio in virtual environments. Paper presented at AVR II and CONVR 2001, Gothenburg, Sweden. |
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Added by: Mark Grimshaw-Aagaard 8/31/05, 12:16 PM |
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Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 7/31/09, 4:50 PM |
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Nilsson, N. C., Nordahl, R., & Serafin, S. (2016). Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence. Human Technology, 12(2), 108–134. |
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Added by: Mark Grimshaw-Aagaard 2/22/18, 3:38 PM |
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Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 9/4/20, 2:46 PM |
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Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated artificial worlds -- and how it promises and threatens to transform business and society. New York: Summit Books. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 4/28/05, 8:58 PM |
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Riva, G., & Waterworth, J. A. (2014). Being present in a virtual world. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality (pp. 205–221). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 2/9/14, 11:36 AM |
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Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B, 3549–3557. |
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Added by: Mark Grimshaw-Aagaard 4/4/16, 10:37 AM |
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Waterworth, J. A., & Waterworth, E. L. (2014). Distributed embodiment: Real presence in virtual bodies. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality (pp. 589–601). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:16 PM |
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Whitelock, D., Romano, D., Jelfs, A., & Brna, P. (2000). Perfect presence: What does this mean for the design of virtual learning environments? Education and Information Technologies, 5(4), 277–289. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 4/19/05, 12:07 PM |
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