Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed), Sound Theory Sound Practice (pp. 191–203). New York: Routledge. |
|
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 2/13/20, 1:23 PM |
|
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press. |
|
Added by: Mark Grimshaw-Aagaard 3/13/06, 10:16 AM |
|
Lastra, J. (1992). Reading, writing, and representing sound. In R. Altman (Ed), Sound Theory Sound Practice (pp. 65–86). New York: Routledge. |
|
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 3/3/06, 2:09 PM |
|
Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/ |
|
Added by: Mark Grimshaw-Aagaard 12/6/15, 7:50 PM |
|