Sound Research WIKINDX

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Displaying 1 - 6  of 6 (Bibliography: WIKINDX Master Bibliography)
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van Elferen, I. (2011). ¡un forastero! Issues of virtuality and diegesis in videogame music. Music and the Moving Image, 4(2), 30–39.   
Added by: Mark Grimshaw-Aagaard 10/07/2012, 11:28
Grieb, M. (2002). Run lara run. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 157–170). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 04/10/2004, 17:01
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Last edited by: Deleted user 31/07/2009, 16:58
Jørgensen, K. (2007). On transdiegetic sounds in computer games. Northern Lights, 5, 105–117.   
Added by: Mark Grimshaw-Aagaard 05/01/2009, 10:37
Laurel, B. (1993). Computers as theatre. New York: Addison-Wesley.   
Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 10:25
Wolf, M. J. P. (2001). Time in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 78–91). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 14/02/2006, 11:28
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)