Sound Research WIKINDX

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Bridgett, R. (1999). Aural imagery: Sonic ambiguity in time based media. Retrieved November 25, 2021, from http://web.archive.org/ ... design.org.uk/aural.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:31
Kromand, D. 2008, October 22, Sound and the diegesis in survival-horror games. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard 24/11/2008, 11:12
Palmer, I. J. (2002). How realistic is the sound design in the D-Day landing sequence in Saving Private Ryan? Unpublished thesis master's, Bournemouth University.   
Last edited by: Mark Grimshaw-Aagaard 11/03/2006, 11:12
Space invaders. (1978). [Computer game]. Taito.   
Last edited by: Mark Grimshaw-Aagaard 21/11/2021, 12:13
Truppin, A. (1992). And then there was sound: The films of Andrei Tarkovsky. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 235–248). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2006, 02:08
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)