Sound Research WIKINDX

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Displaying 1 - 7  of 7 (Bibliography: WIKINDX Master Bibliography)
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Chion, M. (1994). Audio-vision: Sound on screen. C. Gorbman, Trans. New York: Columbia University Press.   
Added by: Mark Grimshaw-Aagaard 07/06/2021, 08:48
Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 191–203). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 13/02/2020, 13:23
Diegesis. (2003-2006). Wikipedia, Retrieved January 12, 2006, from http://en.wikipedia.org/wiki/Diegetic   
Last edited by: Mark Grimshaw-Aagaard 15/05/2006, 12:44
Diegesis (2005). In Oxford English Dictionary Online Oxford: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 01/02/2006, 16:16
Palmer, I. J. (2002). How realistic is the sound design in the D-Day landing sequence in Saving Private Ryan? Unpublished thesis master's, Bournemouth University.   
Last edited by: Mark Grimshaw-Aagaard 11/03/2006, 11:12
Truppin, A. (1992). And then there was sound: The films of Andrei Tarkovsky. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 235–248). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2006, 02:08
Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/   
Added by: Mark Grimshaw-Aagaard 06/12/2015, 19:50
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)