Sound Research WIKINDX

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Displaying 1 - 20 of 24 (Bibliography: WIKINDX Master Bibliography)
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Boevé, J.-L., & Giot, R. 2014, June 22–25, Volatiles that sound bad: Sonification of defensive chemical signals from insects against insects. Paper presented at The 20th International Conference on Auditory Display, New York.  
Last edited by: Mark Grimshaw-Aagaard 3/9/15, 12:59 PM
Bovermann, T., Tünnermann, R., & Hermann, T. (2010). Auditory augmentation. International Journal of Ambient Computing and Intelligence, 2(2), 27–42.  
Added by: Mark Grimshaw-Aagaard 7/5/13, 9:54 AM
Chu, J. (2008). A musical score for disease: Converting genetic activity into music may be a way to monitor health. Technology Review, Retrieved July 24, 2008, from http://www.technologyreview.com/Biotech/21094/?a=f  
Added by: Mark Grimshaw-Aagaard 7/24/08, 7:57 AM
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading..., 1(1).  
Added by: Mark Grimshaw-Aagaard 2/14/08, 12:31 PM
Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94.  
Last edited by: Mark Grimshaw-Aagaard 4/26/13, 4:41 PM
Gilfix, M., & Couch, A. 2000, December 3–8, Peep (the network auralizer): Monitoring your network with sound. Paper presented at 2000 LISA XIV, New Orleans.  
Last edited by: Mark Grimshaw-Aagaard 5/13/13, 9:55 AM
Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 5/16/14, 10:08 AM
Hermann, T., Hunt, A., & Neuhoff, J. G. (Eds). (2011). The sonification handbook. Berlin: Logos Verlag.  
Added by: Mark Grimshaw-Aagaard 2/10/15, 2:54 PM
Hermann, T., Krause, J., & Ritter, H. 2002, July 2–5, Real-time control of sonification models with a haptic interface. Paper presented at Proceedings of the 2002 International Conference on Auditory Display, Kyoto, Japan.  
Added by: Mark Grimshaw-Aagaard 7/5/13, 9:44 AM
Hermann, T., Meinicke, P., Bekel, H., Ritter, H., Müller, H. M., & Weiss, S. 2002, July 2–5, Sonifications for EEG data analysis. Paper presented at The 2002 International Conference on Auditory Display.  
Last edited by: Mark Grimshaw-Aagaard 1/11/18, 1:20 PM
Hermann, T., & Ritter, H. 1999, Listen to your data: Model-based sonification for data analysis. Paper presented at Advances in Intelligent Computing and Multimedia Systems.  
Added by: Mark Grimshaw-Aagaard 7/5/13, 9:36 AM
Hermann, T., & Ritter, H. (2004). Sound and meaning in auditory data display. Proceedings of the IEEE, 92(4), 730–741.  
Last edited by: Mark Grimshaw-Aagaard 6/25/13, 12:29 PM
Ihde, D. (2010). Embodied technics. Automatic Press / VIP.  
Added by: Mark Grimshaw-Aagaard 1/10/16, 8:58 AM
Kramer, G., Walker, B., Bonebright, T., Cook, P., Flowers, J., & Miner, N., et al.. (1997). Sonification report: Status of the field and research agenda. Retrieved September 1, 2005, from http://www.icad.org/web ... 2.0/References/nsf.html  
Last edited by: Mark Grimshaw-Aagaard 5/10/13, 2:38 PM
Lutz, O. H.-M., Kröger, J. L., Schneiderbauer, M., Kopankiewicz, J. M., Hauswirth, M., & Hermann, T. 2020, September 15–17, That password doesn't sound right: Interactive password strength sonification. Paper presented at The 15th International Conference on Audio Mostly, New York.  
Added by: Mark Grimshaw-Aagaard 9/17/20, 1:15 PM
Mustonen, M.-S. (2007). Introducing timbre to design of semi-abstract earcons: The role of timbre in meaning creation of non-speech interface sounds. Saarbrücken: VDM Verlag Dr. Mueller.  
Last edited by: Mark Grimshaw-Aagaard 5/6/13, 6:35 PM
Peep. (n.d.). Retrieved May 12, 2003, from http://peep.sourceforge ... docs/peep-proposal.html  
Last edited by: Mark Grimshaw-Aagaard 5/11/13, 1:44 PM
Quinton, M., McGregor, I., & Benyon, D. 2020, September 15–17, Sonification of an exoplanetary atmosphere. Paper presented at The 15th International Conference on Audio Mostly, New York.  
Added by: Mark Grimshaw-Aagaard 9/17/20, 1:20 PM
Randell, C., Price, S., Rogers, Y., Harris, E., & Fitzpatrick, G. (2004). The ambient horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8, 177–183.  
Added by: Mark Grimshaw-Aagaard 5/12/05, 6:03 PM
Röber, N., & Masuch, M. 2004, November 8–10, Auditory game authoring: From virtual worlds to auditory environments. Paper presented at International Conference on Computer Games: Artificial Intelligence, Design and Education, University of Wolverhampton, UK.  
Last edited by: Mark Grimshaw-Aagaard 8/31/05, 2:51 PM
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WIKINDX 6.6.8 | Total resources: 1185 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)