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Displaying 1 - 19  of 19 (Bibliography: WIKINDX Master Bibliography)
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Bovermann, T., Tünnermann, R., & Hermann, T. (2010). Auditory augmentation. International Journal of Ambient Computing and Intelligence, 2(2), 27–42.   
Added by: Mark Grimshaw-Aagaard 7/5/13, 9:54 AM
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1).   
Added by: Mark Grimshaw-Aagaard 2/14/08, 12:31 PM
Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/26/13, 4:41 PM
Gilfix, M., & Couch, A. 2000, December 3–8, Peep (the network auralizer): Monitoring your network with sound. Paper presented at 2000 LISA XIV, New Orleans.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/13/13, 9:55 AM
Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds.), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/16/14, 10:08 AM
Hermann, T., Hunt, A., & Neuhoff, J. G. (Eds). (2011). The sonification handbook. Berlin: Logos Verlag.   
Added by: Mark Grimshaw-Aagaard 2/10/15, 2:54 PM
Hermann, T., Krause, J., & Ritter, H. 2002, July 2–5, Real-time control of sonification models with a haptic interface. Paper presented at Proceedings of the 2002 International Conference on Auditory Display, Kyoto, Japan.   
Added by: Mark Grimshaw-Aagaard 7/5/13, 9:44 AM
Hermann, T., Meinicke, P., Bekel, H., Ritter, H., Müller, H. M., & Weiss, S. 2002, July 2–5, Sonifications for EEG data analysis. Paper presented at The 2002 International Conference on Auditory Display.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/11/18, 1:20 PM
Hermann, T., & Ritter, H. 1999, Listen to your data: Model-based sonification for data analysis. Paper presented at Advances in Intelligent Computing and Multimedia Systems.   
Added by: Mark Grimshaw-Aagaard 7/5/13, 9:36 AM
Hermann, T., & Ritter, H. (2004). Sound and meaning in auditory data display. Proceedings of the IEEE, 92(4), 730–741.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 6/25/13, 12:29 PM
Kramer, G., Walker, B., Bonebright, T., Cook, P., Flowers, J., & Miner, N., et al. (1997). Sonification report: Status of the field and research agenda. Retrieved September 1, 2005, from http://www.icad.org/web ... 2.0/References/nsf.html   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/10/13, 2:38 PM
Lutz, O. H.-M., Kröger, J. L., Schneiderbauer, M., Kopankiewicz, J. M., Hauswirth, M., & Hermann, T. 2020, September 15–17, That password doesn't sound right: Interactive password strength sonification. Paper presented at The 15th International Conference on Audio Mostly, New York.   
Added by: Mark Grimshaw-Aagaard 9/17/20, 1:15 PM
Mustonen, M.-S. (2007). Introducing timbre to design of semi-abstract earcons: The role of timbre in meaning creation of non-speech interface sounds. Saarbrücken: VDM Verlag Dr. Mueller.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/6/13, 6:35 PM
Randell, C., Price, S., Rogers, Y., Harris, E., & Fitzpatrick, G. (2004). The ambient horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8, 177–183.   
Added by: Mark Grimshaw-Aagaard 5/12/05, 6:03 PM
Röber, N., & Masuch, M. 2004, November 8–10, Auditory game authoring: From virtual worlds to auditory environments. Paper presented at International Conference on Computer Games: Artificial Intelligence, Design and Education, University of Wolverhampton, UK.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/31/05, 2:51 PM
Röber, N., & Masuch, M. 2004, July 6–9, Interacting with sound: An interaction paradigm for virtual auditory worlds. Paper presented at Tenth Meeting of the International Conference on Auditory Display, Sydney, Australia.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/27/05, 11:47 AM
Röber, N., & Masuch, M. 2005, June 16–20, Playing audio-only games: A compendium of interacting with virtual auditory worlds. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/27/05, 11:13 AM
Vialatte, F. B., Dauwels, J., Musha, T., & Cichocki, A. (2012). Audio representations of multi-channel EEG: A new tool for diagnosis of brain disorders. American Journal of Neurodegenerative Disease, 1(3), 292–304.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/11/18, 1:12 PM
Wenzel, E. M. (1994). Spatial sound and sonification. In G. Kramer (Ed), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 127–150). Reading MA: Addison-Wesley.   
Added by: Mark Grimshaw-Aagaard 9/28/05, 10:42 AM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)