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Baudrillard, J. (1994). Simulacra and simulation S. Glaser, Trans. The University of Michigan Press.  
Last edited by: Mark Grimshaw-Aagaard 6/2/13, 11:19 AM
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23 Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Last edited by: Deleted user 7/31/09, 4:58 PM
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21 Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Eindhoven.  
Last edited by: Deleted user 7/31/09, 4:50 PM
Noser, H., & Thalmann, D. (1998). Sensor-based synthetic actors in a tennis game simulation. The Visual Computer, 14, 193–205.  
Added by: Mark Grimshaw-Aagaard 6/2/05, 11:07 AM
WIKINDX 6.5.0 | Total resources: 1143 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)