Sound Research WIKINDX

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Displaying 1 - 12  of 12 (Bibliography: WIKINDX Master Bibliography)
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Altman, R. (Ed.). (1992). Sound theory sound practice. New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 14/12/2004, 21:18
Bridgett, R. (2003). Off screen sound in interactive media. Retrieved November 25, 2021, from http://web.archive.org/ ... d-design.org.uk/off.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:35
Carr, D. (2002). Playing with Lara. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 171–180). London: Wallflower Press.   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:44
Chion, M. (1994). Audio-vision: Sound on screen. C. Gorbman, Trans. New York: Columbia University Press.   
Added by: Mark Grimshaw-Aagaard 07/06/2021, 08:48
Dhomont, F. (1995). Acousmatic update. Contact! 8(2). Retrieved February 5, 2014, from http://cec.sonus.ca/contact/contact82Dhom.html   
Last edited by: Mark Grimshaw-Aagaard 06/02/2014, 15:54
Erlmann, V. (2000). Reason and resonance: A history of modern aurality. New York: Zone Books.   
Last edited by: Mark Grimshaw-Aagaard 15/02/2024, 08:01
Scruton, R. (2009). Sounds as secondary objects and pure events. In M. Nudds & C. O'Callaghan (Eds), Sounds & Perception (pp. 50–68). Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 07/02/2014, 14:10
Stockburger, A. 2003, November 4–6, The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 10:09
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.   
Added by: Mark Grimshaw-Aagaard 15/05/2008, 15:04
Tuuri, K., Mustonen, M.-S., & Pirhonen, A. 2007, September 27–28, Same sound — different meanings: A novel scheme for different modes of listening. Paper presented at Audio Mostly 2007.   
Last edited by: Mark Grimshaw-Aagaard 07/05/2008, 12:43
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1981). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564.   
Last edited by: Mark Grimshaw-Aagaard 26/08/2015, 08:42
White, G. R., Fitzpatrick, G., & McAllister, G. 2008, September 10–12, Toward accessible 3D virtual environments for the blind and visually impaired. Paper presented at 3rd international conference on Digital Interactive Media in Entertainment and Arts, New York.   
Last edited by: Mark Grimshaw-Aagaard 09/12/2008, 06:23
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)